PanzerInTheSky

PanzerInTheSky

Joined Member # 2379722
0 Posts 0 Replies 248 Reputation

I'm not sure if realism can really be argued here as supply itself is not taken into acount with Starbases. For example, I have a starbase deep within enemy space and war breaks out, how exactly are those people getting food, arms and supplies or for that matter how are they getting it on a regular basis? How is it more realistic to build countless constructor ships when a single ships could do the job with enough supplies? Instead of charging the p

14 Replies 6,837 Views

I'd say thats trolling. If you disagree, by all means explain why but what is the point of downing someone elses ideas simply because you are tired of updates? Stardock ASKS for our ideas so I don't see the problem with giving them.

14 Replies 6,837 Views

Well you wouldn't have to do away with them and there is no reason to stop the player from spamming constructors to quick build improvements though I think that makes the game a bit to easy any way. As for killing enemy constructors, I've rarely seen the need except in the race to gobble up resources. Otherwise I am already at war and their starbases are gone are will be soon. Likewise I think I might have lost 5 construtors to enemy fire over the course of 30+ hourse of play time

14 Replies 6,837 Views

I am really enjoying the game but having to build hundreds of one shot new constructors to upgrade a starbase is a real chore. Wouldn't it make more sense to allow starbases to upgrade themselves like planets? Make the player use a constructor to establish a starbase but than allow them to "build and buy" upgrades on site for them. Of course upgrades should not be instant and all of them should cost money and time to build like planatary improvements but this feature would get rid of a lot o

14 Replies 6,837 Views

I like this idea a lot as it adds a sense of "realism" to the game (think Iraq). I don't see how this would add much to micromanaging as it appears the number crunching and effects would be largely behind the scenes. Additionaly, stardock could make it an option like minor races that players could turn on and off.

21 Replies 10,195 Views

Having not played GalCiv I but looking forward to GalCiv II, I have a few questions about the game. 1. Is there any sort of battle log for the space ships? I'm thinking along the lines of enemy ships it has destroyed/planetary invasions it has participated in. I would imagine that since ships gain exp, some sort of log would help add player immersion and a greater sense of attachment to the players fleets. Perhaps something akin to Hearts of Iron II. 2. Are ships instan

4 Replies 5,058 Views