Prince of Crows

Prince of Crows

Joined Member # 2375244
0 Posts 4 Replies 1,270 Reputation

I think a B5 mod has great potential, particularly for the Earth Alliance it would be so cool to have access to rotating sections for your ships, though i don't see how that could be possible By the way, sorry for appropriating the thread for B5, but it is that cool!

45 Replies 30,341 Views

Absolutely! Going first gives you one firing round to wreak havoc before your opponenbt can retaliate. The more damage you can inflict in that round (as a proportion of the total enemy hit points) the better attacking is. Its also worth noting that if the enemy consists of many small ships the advantage will be bigger than if fighting a few large ships (but I believe that this was your point popup target).

5 Replies 6,871 Views

I like the idea of a cloak-esque system, and it could be done without introducing any kind of fleet tactics. Introduce a "jamming" module which reduced the effectiveness of enemy sensors in detecting the fleet with the module. Sensor range could be reduced to 1 / (1 + N) where n is the number of jamming modules in the fleet, so 1 module would halve sensor range, 2 would reduce it to 1/3 and so on. This would pave the way for specialist jamming ships that could hide a fleet from detection at a

7 Replies 7,289 Views

a good way to implement such a system would be to have a chairman of the UP. You could make it either a rotating chairmanship (like the EU presidency) or an elected chair (like the UN in Civ 4) or the chair could be the major race with the highest influence. The chair would then have the authority to table a resolution for a vote. In the interests of balance (not to mention variety) you could make it so once a resolution has been voted down it cannot be reintroduced for (say) 5 sessions. Als

3 Replies 4,799 Views

The only point I would add is that there are some techs that are alignment specific, so it is not possible to research every tech. However I do not know if it is possible to use the techs of other alignments even if you steal them.

2 Replies 3,035 Views

I would imagine that it also depends on the offensive and defensive capability of each ship. There will always be some first-mover advantage unless the attacker cannot harm the defender (in which case they have bigger problems), but the magnitude of the advantage would depend on attack vs defense. In a battle between high attack and low defense / hit point ships attacking is a huge advantage because a lot of damage can be caused per round. By comparison if each ship is largely def

5 Replies 6,871 Views

It does make sense that the carrier is the last ship to die. It could be justified as an effort by the fighters in the fleet to screen the carrier, so while the enemy may try to destroy the carrier, they can't because the fighters are in the way.

8 Replies 8,386 Views

I'm getting about 24KB / sec at the moment, but I wouldn't read too much into that since broadband in New Zealand is notoriously slow. Incidentally, What's the deal with the tutorials, movies and multimedia folders under the GalCiv2 icon in stardock? Do these need to be downloaded separately or are they just parts of the package being downloaded as part of GalCiv2?

9 Replies 13,419 Views