Nice job!
heavy shift16
Can anyone help me out? At least give me the courtesy of telling me if you can't help me?
Hey, I couldn't afford to pre-order the game. Is there any way for me to get the special edition anyway? A slightly more expensive purchase? Anything? Also, I'm in Australia, so if I pre-order it from a local store here, before it reaches Aus, can I get the special edition that way? Sure, it's already available in America, but technically, I'm still getting it before release down here. Please....?
I'm not sure if the first is in the game, but I know that GalCiv2 has a lot more music than the original. Over an hour of it, I believe.
Ship components, definately. With a new ship style, you can totally change the look and feel of your race. It'll be the first thing I do, once Stardock supports the ability to make a new ship style.
It could actually add a whole lot of depth to the game, if they concentrated on it in an update someday. If there were good and evil versions of each racial portrait (and players would probably have to do the same for custom races too) then why not carry on the idea to it's logical conclusion: ship style, colour scheme, everything changing to reflect the new moral position of the government. Hell, they could even throw in a few random events associated
So.... I know the game won't be available at EB games in Aus for a while... but if I were to pre-order it here, do I get the same deal as in America? The special edition with more stuff? I want it, and I'm willing to pre-order to get it, obviously. What about if I pre-order the game before it comes out here, but after it's already released in America?
I'm with you, I love the idea. Hell, I'd pay five or ten bucks extra for it if it were available with the game. Knowing Stardock, it'd more likely be a free download.
I'm gonna see if it's possible to make an evil human empire based loosely on the Empire from Game's Workshops' Warhammer 40,000. Those ships just look so good!
Despite how pretty the game does look, I think Stardock's priorities were gameplay first, eye candy second. I like it better that way anyway.
So, I found this site, and found out about GalCiv2, back when Penny Arcade linked you guys a while back. I've always loved games primarily for their story-telling nature. I love a game with an involving story, a game that makes you feel like your participating in great events. GalCiv seems to be the kind of game that allows me to do that. The thing that sparked my interests first was the journal entries entitled 'human vs drengin wars'. The short games really felt like an epic novel or movie, po