You could be correct, I wish I had saved a copy to replicate it and check. But I don't think it happened the next turn. Please keep an eye out for this if given the opportunity and see what happens, though I'm guessing it may be hard to duplicate the timing.
JonSarik
As head of the UP, I had selected Galactic Peace to vote on, and the vote succeeded. So even though there was a forced stop to hostilities (I was at war with the Yor), a Yor ship still managed to attack and destroy a starbase of mine. I wasn't given the option to retaliate because of the forced peace. I'm guessing the bug here is that the Yor ship was already assigned to attack the base as a path, and the AI was never told this was disallowed because of th
Thank you for explaining. I've been trying to look up combat mechanics with little success.
I did update, and ran the battle again. This time I survived, but still took some heavy damage. Still trying to make sense of this.
0.70. I thought I had the latest. [Edit] I don't see anything in the changelog of yesterday's patch addressing this bug though.
I ordered my Terran unit to attack one of Yor's, and he proceeded to wipe the floor with me. The issue is, he has beam weapons, and it went right threw my shields like they didn't exist. I had 32 kinetic attack with 48 shields to his 27 beam attack/27 shields: <img style="vertical-align: middle;" src="http://i12
In keeping with the title of the post, one thing I liked from Elemental that I'd like to see here is, for lack of a better description, a never-ending research tree. I found in most of my GCII games, I had long finished researching everything before the game ends, By being able to research certain items indefinitely (i.e., economy +5% or shields +10%) may be worthwhile.
[quote who="chuck1es" reply="128" id="3406335"] Quoting JonSarik, reply 127 Would Action Points work well in this scenario? Units having certain points that can be used for firing, movement, defense, flanking, etc. Fallout in Space![/quote] LOL! Hope you don't mean Fallout 3! But seriously, one option for ship building may be instead of hitting harder is to hit more often (speed).
Would Action Points work well in this scenario? Units having certain points that can be used for firing, movement, defense, flanking, etc.