abiessener

abiessener

Joined Member # 2334078
77 Posts 104 Replies 28,008 Reputation

Constructing starbases has long been a key element of any successful space empire in Galactic Civilizations. We’re taking a good look at them for Galactic Civilizations III from both artistic and mechanical perspectives. Starbases are going to be cooler and more strategically interesting in Galactic Civilizations III than ever. <img src="https://stardock.cachefly.net/adam/GalCiv3/j

105 Replies 522,971 Views

Lead designer Paul Boyer and associate producer Raymond Bartos answered many of the questions you folks sent in last week . Tactical battles, minor races, and moddability were among the many hot topics, and our guys dropped some

68 Replies 258,727 Views

Hey everyone! Looking for a chance to pick mormegil's (lead designer Paul Boyer) brain about what we're doing with GC3, curious about the art direction, or wondering what the design philosophies behind some of the changes on tap for the third game? You have come to the right thread. I'm putting together what I hope will be the first of many community Q&A sessions with the Galactic Civilizations III team. Ask your questions in this thread, and I'll collect w

49 Replies 108,290 Views

Lead designer Paul Boyer joined Brian and Jim over at spacegamejunkies.com to chat all kinds of Galactic Civilizations III design, goals, and philosophy. Learn all about how you go from icon designer to 4X space strategy lead in just ten years of hard work by <a href="http://www.spacegamejunki

15 Replies 19,711 Views

We've put together an interactive timeline of the Galactic Civilizations III universe. Follow along from our dimension's creation billions of years ago through the rise of humanity and hyperdrive, the Dread Lord wars, and the wrathful return of the Terran First Fleet that kicks off the story of Galactic Civilizations III. Check out the Galactic Civilizations III interactive timeline here.

24 Replies 56,453 Views

[quote who="Gaunathor" reply="3" id="3417093"] They have gained control most of the known galaxy You're missing an "of" between "control" and "most", if I'm not mistaken. [/quote] I have no idea of what you speak, good sir ;)

11 Replies 51,848 Views

The evil Drengin empire is in control of the known galaxy. Lacking nigh-invincible warrior-priests to do enforce its grim decrees, the Drengin use these powerful starships to maintain their hegemony. As the story of Galactic Civilizations III begins, the Drengin have seized control of the galaxy alongside their Yor allies . Treacherously holding their fleets back during the Drea

11 Replies 51,848 Views

Stardock Entertainment VP and Legendary Heroes designer Derek Paxton spoke to Rob Zacny at PCGamesN at length about how 64-bit strategy gaming takes the shackles off of modders and designers, among other things. “If I know that my game is going to support 32-bit, some people are going to play my game in 32-bit mode. I know that I can’t design more stuff in my world, no more can be accessed at once than what fits on a 32-bit amount of memory, which is abou

50 Replies 105,628 Views

[quote who="Frogboy" reply="25" id="3413391"] Quoting Wintersong, reply 23 Nice, we will be able to use different colors for hulls and windows in the ship editor. What is a texure though? Think materials. In GalCiv II, you could change color but you couldn't change material (graphics technology wasn't there yet). Different substances interact with light in different ways. Heh, of course, in GalCiv II, we didn't even have self-sha

53 Replies 125,453 Views

[quote who="GalacticTaco" reply="1" id="3412441"] This stuff will all be archived there if we become founders at a later date, right? In other words, a day one Galciv 3 founder and the final day available Galciv 3 founder will get the same content. I'm only asking because some other founder's programs had staggered rewards depending on when a user became a founder.[/quote] We don't have any plans currently to remove content from the Repository.</

53 Replies 125,453 Views

[quote who="Gaunathor" reply="17" id="3409828"] Quoting abiessener, reply 16Good eye. Fixed. Could you fix this too, please? "Because the Yor are in a constantly upgrading themselves, we wanted to show some of their tech in between the large triangular shapes."[/quote] Man we should hire someone with some experience as an editor or something around here. (Thanks, fixed.)

86 Replies 349,493 Views