jbbrower

jbbrower

Joined Member # 2312147
5 Posts 26 Replies 318 Reputation

[quote who="Gilmoy" reply="2" id="3493859"] Computer chess programs beat you by just being better at everything, seeing further, judging more accurately (and never getting tired). I dream of AIs that beat me because they just think deeper, plan better, and/or play the meta-game (of scouring the tech tree, game rules, etc. and creating new tactics and schemes) better. ... Two equally-aware humans would have no problem with it because

21 Replies 25,945 Views

Just to reiterate, invasion is fine in "age of war", I just think that you should have some option in first stage when a race doesn't respect your controlled area and plops a colony next to yours. Dropping stuff on their buildings and shooting missiles seems easy and hard to justify why this is a mid-game tech. Destruction is easy, conquest is hard.

21 Replies 25,945 Views

Aloha, When you colonize a planet, you should be able to select the location of your colony capital on the planet. It is often placed in a stupid random spot that is not able to give any of its adjacent bonuses. Sometimes you get lucky, but mostly not.

4 Replies 5,606 Views

Hi, I think that planetary attack tech should be available in the age of expansion. When an enemy puts a colony right in the middle of your controlled area you have nothing you can do until the second age. Besides, how hard is it to shoot a missile at a factory on a planet compared to shooting a moving ship. Maybe landing marines is tricky and can stay in age of war.

21 Replies 25,945 Views

aloha, You should be able to decommission/destroy ships (to save maintenance costs). It would be even better if (while at a shipyard and/or colony) you could recycle ship to either get money or add to current project. Recycling would be good for "destroy" buildings in colonies too. (for money or speed up current project in queue)

3 Replies 7,045 Views