scara_monga

scara_monga

Joined Member # 2245084
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Nice Niedzielan and Nasty! Great stuff :) Can you post your faction, or PM me it please :)? And I'm looking forward to the reply as to why the start screen does not work properly, yes :)

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lol! Well after some graphic jiggery, I got what I wanted :) I didn't want the same image showing in both, so I used a transparent cut & join layer method. This way, the image is separated into 2 layers. Both layers are seen on faction select screen (Davros & Daleks) as one image, whilst on start screen, only one layer is shown (the Dalek). I then swapped the images defined in FactionDefs to make sure that the correct order is loaded. Result is pretty

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Ok, got it sussed. The image in \GalCiv3\Mods\ModName\Gfx\Factions\LeaderFGs\whatever.FG.png shows up on the faction select screen, AND when the game loads on start screen, and its the same for your mod also, I just tested, it gets used twice. The image in \GalCiv3\Mods\ModName\Gfx\Leaders\StartGameWhatever.png does nothing whatsoever, as in, it does not show at all, which is why, when you remove the defining line in FactionDefs that points to it, it makes no differe

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[quote who="Ronnar!! +1" reply="124" id="3549406"] Copy your Dalek folder somewhere else like the desktop, and go to My Games and rename the GalCiv3 folder "GalCiv3.old". Run the game once, it'll nuke your settings, enable mods within settings and quit, then copy the Dalek folder back and see if it does the same thing again. [/quote] Yup, did all that, guess what? still don't work, lol???? <img src="http://i.imgur.com/BLQ14qP.jpg" alt="" width="1920" height="

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@ Arikah Which is kinda strange buddy, as the stock images are all 860x540 32bit, averaging 300-450kb in size? Will have another play with it tonight and see if I get anywhere, lol. Thx again for your tests :) *Edit* Nope. Nothing works for me. I can't get ANY image to show, no matter what size, shape, c

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Thanks for looking into it guys, and the kind words :) Yeah, its got me stumped has that one?, lol. It could well be cache related though, as I ran a little test with another of my mods, in which the start up image works just fine. I removed the reference to its start up image in FactionDefs, and deleted the image also from within its folder, guess what?, the game still shows that very image, despite the fact it has been removed altogether?? Even more strange, is the fac

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Here is mod. Doesn't matter what pic is placed in folder, nothing shows up, even pics that work in other mods? Quite a few modded files in there though, but strange one... I posted mod in this thread - > https://forums.galciv3.com/460614/page/1/#3548815

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Had a go, and came up with this... Not quite Dr Who, but the next best thing, a Dalek race mod :) https://mega.co.nz/#!etoFQbCY!KqveSdw7sj4dO2zfzWCXbJQFmcG5SKXjb2HDd1S6CvU Enjoy!

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Thx very much Ronnar!! +1 Interesting problem now though, unrelated. I've created a few mods, but the latest one, for some reason, will not display the startup image? Every other mod does, and I've poured over the code till my eyes bleed, lol, and cannot find a reason for it? Changed bit depth's on image etc, but it

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[quote who="Nastytang" reply="96" id="3547633"] Here it teal you wanted it is in the ColorDefAlts.xml file it is called AltTeal. [/quote] Do you think it would it be possible to define new colours within this file? Also, how does the planet positioning work? I take it (5) is the centre, but can't figure out the rest?

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[quote who="TheLegoCruiser" reply="87" id="3547282"] I tried this but my race wont show. In case someone wants to help debug.... [/quote] ^^ And here was me thinking it was because your race wouldn't show? ^^ Anyway, your most welcome. [e digicons]:\[/e]

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Replace content in FactionDefs with this, tested and works: Adding back the FrigateStaticBlueprint causes the game to hang, so I removed it. Set the UI/Map colours to Altarian, not quite teal, but near enough. Your logo is not required, as it is the same as default, so no need to reference it, so removed reference. Added in finishing code. <?xml version="1.0" en

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[quote who="TheLegoCruiser" reply="87" id="3547282"] I tried this but my race wont show. https://www.dropbox.com/sh/ikxfp76e7u5f9np/AACIWXHvl4f_TXxcDvmpyLMAa?dl=0 In case someone wants to help debug.... [/quote] Few errors I notice right off the bat. 1. Your FactionDefs is missing some important code - add&nb

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How does one change the colour of ships? I edited the RGB sliders in GC3AppearanceDefs, but that didn't do anything? Also, lol, I cant seem to figure out the planet positioning correctly, how does that work? Thanks as ever guys! :)

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FIXED TEXT CLIPPING! (what a pain this was, so glad to have it fixed) Fixes crashes and issues that were keeping the game from shutting down correctly woot woot! Many thx!

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Can someone please test this modified version of my mod. Has its own starsystem now, and all seems OK, except I'm getting TWO 'stars' in the system??? Also, is there any way to change colour of planet types? Like, I want Jool to be green etc. Many thx for any help guys :) https://www.dropbox.com/s/26xcf76mtguzaxo/Kerbal.rar?dl=0

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[quote who="Niedzielan" reply="62" id="3540773"] After wading through ads as if the site was made of custard*, I managed to download it. *And not just any custard. The real thick kind your gran makes that you need to slice with a carving knife. [/quote] Well, not to be funny, but this is 2015, and I don't have any pop-ups or ads from that site? Must be the way your browser is configured?, or not ;) [quote who="Niedzielan"

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Here is my effort :) It's the 'Kerbal' race (how original lol), but I'd like folks to try it out to see how I've done. http://hugefiles.net/wzd5e6mt1q5y Not a lot of info out there ATM, modding wise, but I do hope on game release, that changes :)

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