Installing now! After the look wait, I can finally play the game!
GJDriessen
Fully agree with Martok with this. I also concur with "Brainsucker" that trespassing should still be possible, but of course this shouldn't be without consequences, unless it concerns an ally. I liked in when in GC2 the AI would signal to you when they noticed you building up an armada next to their borders or when crossing their systems with fleets. But this could be further enhanced in GC3 (e.g. diplomatic options).
The first thing we should get rid of is tech trading, i find it lousy.
I would like to have this diplomatic option. Just influence is not sufficient and not realistic in my humble opinion. I would also like to see that relations drop significantly if you cross other races' territory without their permission. Perhaps already if you park your fleet close to their border. It would also nice to have civilian ships such as in Distant Worlds.
Doesn't StarCraft have finite resources? Of course that game is only meant to be played in 15 minutes, at least the Koreans play it that way :0
I believe that Distant Worlds has found a nice way of handling this issue. Even though there are size ranges for types of ships, in practise you can make any ship as big as you like. Some research thresholds are involved I believe. I haven't played the game in a while.
Thanks Bioeecologist for the elaborate answer. Does Martok concur with this describtion? BTW what is your take on the AI in the game? Is is as good as GC3? Did you also try Distant Worlds?
I agree as long as there are sufficient restrictions/research/economical thresholds to keep the game interesting.
@Martok, how difficult to master is the tactical combat part of Armada2526? To what extent is this a clickfest? That is something that I found less appealing about the game. Is there an auto resolve option and how does it work? Are the outcomes consistent/fair?
Good to see the debate continued here. Better empire colony management screens would help manage your empire better. Perhaps a useful modification could be to include a map in this screen to see where the colony is located on the galaxy map. I tend to forget the name/location of colonies, particulary if you play the game in large intervals.
Can't we have fuel or something like it in GC3? I find it adds a lot of depth to the game, e.g. as in Distant Worlds. Of course it should not be too tedious.
@Brad, what other recent space games - besides SINS - do you like to play?
I very much agree with your point. GC3 should make clear why you have a particular relationship with another race. Is it because of trade, long-lasting peace, gifts etc..
I like the diplomacy system in distant worlds. I haven't played the game in a while, but I believe that the amount of trade between races matters a lot. I hope trade will become important again in GalCiv3 too. I also hope they abolish trading research. Perhaps they could only allow it between allies.
Thanks I didn't notice those screenshots. What is that big thing, bigger than a planet? A moving starbase?
I can't wait any longer. Please sign this petition if you want to see some screenshots soon!
Thanks Brad, for providing us with some reassurance!
Good proposal Yarodin, any other suggestions?
I am afraid my original post was not sufficiently clear. Of course a TBS game requires micro management and this is and should be fun. However, in Galciv2 micro management could become tedious and boring in mid to late game (especially in larger galaxies). So I was hoping we could come up with some suggestions for improvements. I am not sure that AI governors would be an improvement, as it requires very high quality AI programming. One thing I found annoying in GC2
I couldn't agree more! Hopefully Stardock will give us clarity soon on this point, which appears to a very contentious issue.
Galciv2 was quite micro intensive. Particulary, the management of colonies (dozens of planets and every planet had many tiles to build something on and to upgrade) and the economy (adjusting sliders every turn...). I hope this will be altered in 3. Do you agree?
I notice a big division in people that want tactical combat and people that don't. I am firmly in the camp that doesn't want tactical combat in GalCiv3. I believe it is too time consuming and will dominate the game. Moreover, GalCiv3 should be strategic about empire management/diplomacy/expansion. Those that like tactical combat should play games such as Sins and Swots and Homeworld imho. What should matter in combat is the composition of your fleets and your ma
I notice a big division in people that want tactical combat and people that don't. I am firmly in the camp that doesn't want tactical combat in GalCiv3. I believe it is too time consuming and will dominate the game. Moreover, GalCiv3 should be strategic about empire management/diplomacy/expansion. Those that like tactical combat should play games such as Sins and Swots and Homeland imho. What should matter in combat is the composition of your fleets and your man
Fantastic trailer. Really looking forward to this game. Just a couple of more teasers and I may buy the game in advance.