GJDriessen

GJDriessen

Joined Member # 2203778
28 Posts 177 Replies 20,340 Reputation

Fully agree with Martok with this. I also concur with "Brainsucker" that trespassing should still be possible, but of course this shouldn't be without consequences, unless it concerns an ally. I liked in when in GC2 the AI would signal to you when they noticed you building up an armada next to their borders or when crossing their systems with fleets. But this could be further enhanced in GC3 (e.g. diplomatic options).

141 Replies 494,528 Views

I would like to have this diplomatic option. Just influence is not sufficient and not realistic in my humble opinion. I would also like to see that relations drop significantly if you cross other races' territory without their permission. Perhaps already if you park your fleet close to their border. It would also nice to have civilian ships such as in Distant Worlds.

141 Replies 494,528 Views

I believe that Distant Worlds has found a nice way of handling this issue. Even though there are size ranges for types of ships, in practise you can make any ship as big as you like. Some research thresholds are involved I believe. I haven't played the game in a while.

18 Replies 36,195 Views

@Martok, how difficult to master is the tactical combat part of Armada2526? To what extent is this a clickfest? That is something that I found less appealing about the game. Is there an auto resolve option and how does it work? Are the outcomes consistent/fair?

64 Replies 233,177 Views

Good to see the debate continued here. Better empire colony management screens would help manage your empire better. Perhaps a useful modification could be to include a map in this screen to see where the colony is located on the galaxy map. I tend to forget the name/location of colonies, particulary if you play the game in large intervals.

45 Replies 167,461 Views

I like the diplomacy system in distant worlds. I haven't played the game in a while, but I believe that the amount of trade between races matters a lot. I hope trade will become important again in GalCiv3 too. I also hope they abolish trading research. Perhaps they could only allow it between allies.

28 Replies 131,299 Views

I am afraid my original post was not sufficiently clear. Of course a TBS game requires micro management and this is and should be fun. However, in Galciv2 micro management could become tedious and boring in mid to late game (especially in larger galaxies). So I was hoping we could come up with some suggestions for improvements. I am not sure that AI governors would be an improvement, as it requires very high quality AI programming. One thing I found annoying in GC2

45 Replies 167,461 Views

I couldn't agree more! Hopefully Stardock will give us clarity soon on this point, which appears to a very contentious issue.

411 Replies 1,950,170 Views

Galciv2 was quite micro intensive. Particulary, the management of colonies (dozens of planets and every planet had many tiles to build something on and to upgrade) and the economy (adjusting sliders every turn...). I hope this will be altered in 3. Do you agree?

45 Replies 167,461 Views

I notice a big division in people that want tactical combat and people that don't. I am firmly in the camp that doesn't want tactical combat in GalCiv3. I believe it is too time consuming and will dominate the game. Moreover, GalCiv3 should be strategic about empire management/diplomacy/expansion. Those that like tactical combat should play games such as Sins and Swots and Homeworld imho. What should matter in combat is the composition of your fleets and your ma

411 Replies 1,950,170 Views

I notice a big division in people that want tactical combat and people that don't. I am firmly in the camp that doesn't want tactical combat in GalCiv3. I believe it is too time consuming and will dominate the game. Moreover, GalCiv3 should be strategic about empire management/diplomacy/expansion. Those that like tactical combat should play games such as Sins and Swots and Homeland imho. What should matter in combat is the composition of your fleets and your man

47 Replies 186,971 Views