I like some of your ideas here (and elsewhere this could be called a meta-response). Being now quite limited in time I will hit only a few briefly. Wormholes- Yes limit the number of them. Why? They are a paradigm shift in maneuver and ultimately shrink the map dramatically. If we force ships to have a module to traverse the wormholes, then enemies not as technologically advanced in wormhole technologies will be unable to take advantage of the added maneuver and will suffer an e
General Joab
I really hate that we're still drumming the old mine issue. Why? For one, I really like some of your more sensible ideas, and frankly, I would rather talk about them. But the other reason is that it I will admit to feeling furious irritation at your total ignorance of the scale at which we are talking. I know. I know. It's a game not real life so all that doesn't matter. Or does it? Here's a simple fact for you. If you wanted to mine the volume of one Astronomical Unit (the di
Ah, Tharios... it is refreshing to hear another voice with good and fascinating ideas. I was beginning to think this thread had been mined. [e digicons] 2) I find your discussion on economic systems intriguing. Originally, I had avoided the whole capitalism vs socialism vs communism bit for fear of politicizing a perfectly good game. Clearly, one's assessment of the advantages and disadvantages to each economic system is colored by one's own political view of those sys
I cannot believe we are still having this same old tired discussion about mines. You want strategy? Read the historical uses of mines on Earth. They are useful ONLY when maneuver is virtually zero such as in trench warfare or in a narrow mountain pass etc. Please explain how that fits into outer space where the scale is simply unfathomable (at least to you anyway). And don't even pretend that you can make a rational argument using the laws of physics when you begin by nullifying every law
I am sorry I couldn't respond sooner to some of your comments in the past few days. I am working two jobs, so I've been busy. I am surprised to see how much discussion we've had on mines. Funny how one idea can take over a discussion. I thank all of you for your participation. It has been argued pretty conclusively by myself and others that in real life space is just too big to use mines effectively in any capacity. As some of your have pointed out; however, GalCivII
No, I never played space commanders. I did play the aforementioned Freelancer though- a kind of spacey dogfighting genre that was actually pretty good (still better than anything that has followed). Mines were the one weapon that was mostly useless. Unless your enemy was right on your tail and you dropped it without deviating course and the two of you were travelling too fast for him to take evasion action, the mine was useless. Try picturing WWI/II air battles but with the fighters occasiona
Well it all comes down to scale, doesn't it? How big the devs make the map, the distance between the stars, the distance between the planets all decides which of us is right. If we chose a realistic scale (and they won't because it wouldn't look pretty, require massive unending zooming etc), then mines wouldn't be feasible. Using back of the envelope calculations and Wikipedia, Low Earth Orbit (LEO) begins at 99 miles up. If you wanted to mine just that orbit one mine deep, yo
Since it is a game, I suppose the devs are free to do whatever they want, including minefields. For practical purposes, both strategically and economically minefields are totally not useful in space despite science fiction films many examples. In fact, Ender's Shadow- the parallel sequel to Ender's Game- explains very clearly why outer space is entirely indefensible on the interplanetary scale to say nothing of the interstellar scale. Space is just too big. The larger the space the mo
[quote who="androshalforc" reply="6" id="3426382"] well there was one thing that annoyed me with borders in gcII and that was when making a custom race you had to choose your border colour if during the game another race had the same border colour there was no way to change either your or your opponents border colour (without restarting the map) i found this annoying at times when i wasn't sure if i owned the space or my enemy did without zooming in and determining where
I like your ideas about planetary sieges and blockades, and I think outposts are a must. As for minefields, I am not so sure. Space is big making minefields too easily avoided and too expensive to build not to mention that technological advances will no doubt render them useless for much of the game. Of course, that's for the devs to figure out. But why not a space-age equivalent of fire ships? Imagine a small speedy ship that exists for the sole purpose of ramming an enemy vessel and the
[quote who="ParagonRenegade" reply="2" id="3426112"] quoting post We have new variants of modules, like "High efficiency" and "Long range" weapons. This is apparent from a picture in the founder's vault that I don't feel I should link for fear of NDA reprisal, but rest assured there is a picture of the research screen that shows the different types of weapons.. We're still not sure if your general "power grid" idea is in use, but it's possible. <br
Thank you all for your comments! I really like your ideas. Let's keep going and get creative. Who knows what might catch the devs' eye and become part of the game? One item farther down my wishlist is the creation of more robust solar systems. They should be larger with far more planets and moons and numerous asteroids and why not comets too? While mining an asteroid makes good economic sense for the metals and minerals, a comet is a good source of water and other frozen gases
I enjoyed playing the previous Galactic Civ games. In fact, I am still playing II. There are a few things I would change though, if I could. Aside from things like better graphics and three dimensional maps or a fleet combat viewer that looks less like a four-year-old's bathtub war games a have a few more practical suggestions. Many others have elsewhere commented on ideas I share. In the interest of brevity, I have omitted those. What follows