Typically technology victories have been a "research this tech first, you win". This results in a few facts. 1. they are never an early or mid game victory. 2. They feel rather anticlimactic. 3. Often times in pursuing this tech, you actually wind up with less tech in things like weapons and armor. This could be resolved by changing how they are done. A tech victory could simply be a way of saying "you have
emmagine
Whatever they end up being called, it would be a huge tactical addition to the game.
Games and shows in space have been using these for a long time. There was a game we used to play PBEM called Stars! , that offered quite a bit for a game that was released on one floppy. It still has a rather loyal following of a few thousand players. The way Stars! handled stargates, offered some interesting choices when designing your race, and playing. There were a variety of stargates that could be built on a starbase.
please delete me
ive been a huge fan of the touch screen implememtation in civ v. any chance of touch screen support in gal civ? even better if we can get it a little more complex like those older videos of warcraft iii on the itable...