JediLow

JediLow

Joined Member # 2067862
0 Posts 1 Replies 356 Reputation

For the scoring - I doubt Stardock'll tell us how it works... its more of something for us to figure out on our own. With the economy - it calculates it based upon the average for your race... so as time goes on your average normally increases (thus making a higher score).

77 Replies 49,240 Views

Research a Technological Victory... you'll get a nice answer (relating to the Douglas Adams reference). Favorite? Eyes of the Universe... its just too good to pass up intel like that (plus the computer never bothers with researching sensors so you can do it anytime you want). I'm a big fan of the Temple of Evil/Good... the two wonders which let you get money off of the trade of other civilizations. Question - I trade for a trade good from another race, do I really have it (

57 Replies 27,727 Views

(Odd, first time I posted it got deleted, now its in the 'My Posts' but it wasn't in any of the boards... the title has been changed so maybe it'll work now?) Here're a couple of issues I'm finding with the game... (I do quite love it though) 1) Arms Race - Instead of actually going to war with one another the different AI races will just build a ton of ships so that nobody will attack them... and they rarely go to war with each

0 Replies 4,237 Views

Its less of an exploit than a bug in my eyes because you *can't* attack the planet (if its defended) during peacetime with a transport unless it has weapons on it - only by adding some weapons can you bypass an enemy fleet (and only when you're at peace with them). The only real way that I see to work it (strategically) is to throw enough people to take out capitals in one shot... that or just going after minor races. Try it out - take a normal transport, try to invade a de

10 Replies 12,316 Views

Here's what I found: When you equip a transport with weapons (what I'm using has black hole generators, hyperwarp engines, and 5 advanced troop mods - I haven't tried this in a fresh game yet) and send it to a DEFENDED planet which you're not currently at war with... after the declaration of war you automatically invade the planet without choosing any options for planetary attacks and *completely* bypassing all defenders that planet may have

10 Replies 12,316 Views

I'd post a longer thing... but Kai summed up what I've seen. (Huge/Gigantic games in Crippling - Suicidal difficulty) The AI picks a fair diversity of techs... the last game I played (Huge/Sucidal) they used mostly missle tech (both offensive and defensive). What needs work is their build strategy (planets they own are horribly put together) and their build strategy for ships (no engines, etc).

24 Replies 15,283 Views

Hmm - when I get Rangers they're always outdated - granted, I'm playing only Huge/Gigantic maps so the game does tend to drag out a lot longer than the other ones. As to the parent - The AI doesn't count at all what you've taken from them, how far ahead you are in technology, how much better your economy is, or how much of their stuff you've killed... all they care about is that they have a higher military rating than you thus are 'stronger'

13 Replies 16,902 Views

Odd - the last game I played I was really annoyed since the AI would grab any resources I opened up (via killing starbases) before I could get to them... I'll have to watch that behavior a lot more closely in my next game.

10 Replies 16,131 Views

Odd... I posted this last night (well, I've gotta rewrite the entire thing) but it looks like it got deleted. Anyways, here're a couple of issues I'm finding with the game... (I do quite love it though) 1) Arms Race - Instead of actually going to war with one another the different AI races will just build a ton of ships so that nobody will attack them... and they rarely go to war with each other on their own accord (this is playin

1 Replies 5,400 Views

My strategy - small ships (and second line... those which survive the previous war) stay back in my territory to defend or crawl along behind the larger ships (ships of the line) to hold territory that they've taken out the opposing fleets. Once the major enemy opposition is out of the way the front line ships advance to the next area and all the smaller/weaker ones hang back until I can get transports up to take out the planets. It works fa

20 Replies 14,357 Views

I love the minor races - they're what keeps me afloat in the earlier stages of the crippling difficulty level. Since your diplomancy is so much more than theirs they hand you technology without any problems, they have great economies so they're a great place to get cash when you run low, and later in the game when you have a stable economy (for me that means the ability to run 100% spending with a surplus) they have great planets to steal.

19 Replies 10,870 Views

I have problems too with the mouse, but I figured it out simple enough. Went to OPTIONS ==> VIDEO and clicked on HARDWARE MOUSE, and walla!! its fixed. I have NOT using colored mouse pointers outside the game, just the 3D White Mouse Pointer from windows XP. A couple of us had this problem with the b

49 Replies 69,400 Views

After playing EAW I get the impression they skipped the beta testing. Ditto... considering that they've already had 2 patches for the game for gameplay adjustments (balancing)

30 Replies 38,954 Views

I'd separate EAW into two games - the space and the land. Space battles have a much greater degree of strategy in them - a smaller force can wipe out a much larger one depending on their use of their fighters (ie: any missle based weapon completely ignores shields - why not use it to take out a shield generator). Land battles are for the most part just about masses... or having the abiltiy to bomb the crap out of your enemy (I've found that

30 Replies 38,954 Views