For the scoring - I doubt Stardock'll tell us how it works... its more of something for us to figure out on our own. With the economy - it calculates it based upon the average for your race... so as time goes on your average normally increases (thus making a higher score).
JediLow
Research a Technological Victory... you'll get a nice answer (relating to the Douglas Adams reference). Favorite? Eyes of the Universe... its just too good to pass up intel like that (plus the computer never bothers with researching sensors so you can do it anytime you want). I'm a big fan of the Temple of Evil/Good... the two wonders which let you get money off of the trade of other civilizations. Question - I trade for a trade good from another race, do I really have it (
(Odd, first time I posted it got deleted, now its in the 'My Posts' but it wasn't in any of the boards... the title has been changed so maybe it'll work now?) Here're a couple of issues I'm finding with the game... (I do quite love it though) 1) Arms Race - Instead of actually going to war with one another the different AI races will just build a ton of ships so that nobody will attack them... and they rarely go to war with each
Correct me if I'm wrong, but didn't the devs say that they decided not to have cloaking in the game? (Even though it was in the engine)
Its less of an exploit than a bug in my eyes because you *can't* attack the planet (if its defended) during peacetime with a transport unless it has weapons on it - only by adding some weapons can you bypass an enemy fleet (and only when you're at peace with them). The only real way that I see to work it (strategically) is to throw enough people to take out capitals in one shot... that or just going after minor races. Try it out - take a normal transport, try to invade a de
Here's what I found: When you equip a transport with weapons (what I'm using has black hole generators, hyperwarp engines, and 5 advanced troop mods - I haven't tried this in a fresh game yet) and send it to a DEFENDED planet which you're not currently at war with... after the declaration of war you automatically invade the planet without choosing any options for planetary attacks and *completely* bypassing all defenders that planet may have
Odd... I haven't seen this on the board
You can't stop the signal...
I'd post a longer thing... but Kai summed up what I've seen. (Huge/Gigantic games in Crippling - Suicidal difficulty) The AI picks a fair diversity of techs... the last game I played (Huge/Sucidal) they used mostly missle tech (both offensive and defensive). What needs work is their build strategy (planets they own are horribly put together) and their build strategy for ships (no engines, etc).
Hmm - when I get Rangers they're always outdated - granted, I'm playing only Huge/Gigantic maps so the game does tend to drag out a lot longer than the other ones. As to the parent - The AI doesn't count at all what you've taken from them, how far ahead you are in technology, how much better your economy is, or how much of their stuff you've killed... all they care about is that they have a higher military rating than you thus are 'stronger'
The Sniper and Missle Boat always seem to come up later in the game.
Odd - the last game I played I was really annoyed since the AI would grab any resources I opened up (via killing starbases) before I could get to them... I'll have to watch that behavior a lot more closely in my next game.
Odd... I posted this last night (well, I've gotta rewrite the entire thing) but it looks like it got deleted. Anyways, here're a couple of issues I'm finding with the game... (I do quite love it though) 1) Arms Race - Instead of actually going to war with one another the different AI races will just build a ton of ships so that nobody will attack them... and they rarely go to war with each other on their own accord (this is playin
My strategy - small ships (and second line... those which survive the previous war) stay back in my territory to defend or crawl along behind the larger ships (ships of the line) to hold territory that they've taken out the opposing fleets. Once the major enemy opposition is out of the way the front line ships advance to the next area and all the smaller/weaker ones hang back until I can get transports up to take out the planets. It works fa
I love the minor races - they're what keeps me afloat in the earlier stages of the crippling difficulty level. Since your diplomancy is so much more than theirs they hand you technology without any problems, they have great economies so they're a great place to get cash when you run low, and later in the game when you have a stable economy (for me that means the ability to run 100% spending with a surplus) they have great planets to steal.
You guys stink... my homework is suffering. (Alas, I was away all of the last week on spring break, so you couldn't suck me into the black hole of GalCiv II that week!)
I feel completely inadequate now. All I've been doing is slapping whatever parts I need on a standard hull.
Email it to ben[at]benjaminlow[dot][net] I'll host the file for you.
I have problems too with the mouse, but I figured it out simple enough. Went to OPTIONS ==> VIDEO and clicked on HARDWARE MOUSE, and walla!! its fixed. I have NOT using colored mouse pointers outside the game, just the 3D White Mouse Pointer from windows XP. A couple of us had this problem with the b
So... I preordered GalCiv 2 back when it was first available (sometime last year), then I ordered a TG.net subscription... then they upgraded TG.net subscriptions so that you would get GCII for free. Is there any way I wouldn't have to pay the $5 + s/h to get the box version? (If I have to thats cool)
Wohoo! Its 3pm for me... wait, I only live 15 minutes from Stardock I probably won't end up activating until Thursday anyways... (midterms)
After playing EAW I get the impression they skipped the beta testing. Ditto... considering that they've already had 2 patches for the game for gameplay adjustments (balancing)
Well... technically in the real world when a nation is attacked it creates a defacto state of war...
I'd separate EAW into two games - the space and the land. Space battles have a much greater degree of strategy in them - a smaller force can wipe out a much larger one depending on their use of their fighters (ie: any missle based weapon completely ignores shields - why not use it to take out a shield generator). Land battles are for the most part just about masses... or having the abiltiy to bomb the crap out of your enemy (I've found that
GC2 is coming out really soon...