Since I'm lazy, I'll simply quote those posts that most closely correspond with my own feelings on the matter: [quote who="charon2112" reply="3" id="3408865"] I didn't mind the humor in GC2, but a little of that goes a long way. [/quote] [quote who="Ashbery76" reply="23" id="3409264"] Unless Douglas Adams is writing I would stick to a serious theme.Old McDonald jokes and Snathi kinda take you out of the moment.[/quote]
Martok
My name is Martok, and I support this idea. [e digicons]B)[/e]
Do you not frequent the SpaceSector website? That's where I get the majority of my space strategy game news, including how I found out about Predestination (I'm a Kickstarter backer). :)
[quote who="Hadberz" reply="24" id="3408136"] If Gal Civ 3 has half the life that DW has I will be happy. If it has none, then Gal Civ 3 will be hard to play as DW has spoiled me. BTW DW is almost always on sale during xmas.[/quote] Heh, that's more or less my feelings as well. Distant Worlds spoiled me, but I'll still be happy if GC3 has even a fraction of the atmosphere DW does. :) [quo
[quote who="Frogboy" reply="16" id="3408388"] You can't call it Legendary Heroes. In fact, ther'es probably a game called that. [/quote] Have you checked? It might be worth finding out. (FWIW, I've started calling it Legendary Heroes in everyday speak.) [quote who="Frogboy" reply="16" id="3408388"] The default is to simply keep iterating Fallen Enchantress: Legendary Heroes for t
[quote who="chuck1es" reply="37" id="3408039"] I'm speaking from a multiplayer point of view.[/quote] Fair enough, but the vast majority of folks getting GalCiv3 (as in ~90%) are going to be primarily playing the game in SP mode. So those who oppose and/or are wary regarding tactical combat have valid concerns (regarding the AI being able to handle it). I personally am not worried about this myself, as I'm confident Brad can deliver an AI capable of
[quote quoting="post"] 6. but for all of this to work and feel great, animations, effects and graphics need to be top notch with dynamic lighting and shadows, sharp textures, particle effects, volumetric explosions, etc.etc. Basically, you would feel like you are watching Battlestar Galactica [/quote] Hello Hortz . I see your obsession with animations hasn't abated at all. [e digicons]:\[/e] </p
[quote who="Zydor" reply="3" id="3407085"] Good find - thank you for posting it. That article says in a nutshell why Stardock are so good at what they do. They Take Ownership Good or Bad, they look after their Developers, and predicate Release Dates on finished Games, not selfish Shareholder driven dribble...... ..... and their Gamers love 'em for it.[/quote] It helps a lot that Stardock is privately owned (mostly, if not entirely, by Brad).
[quote quoting="post"] In my view GC2 went a bit over the top with their importance and it also added lots of unfun micromanagement.I like to see them still in the game but not so vital to every mechanic. [/quote] Agreed. Starbases in GalCiv2 are interesting as a concept, and I certainly don't hate them, but I admittedly wasn't wild about the way they were implemented.
I'm just barely holding back from squeeing like a girl. [e digicons]:grin:[/e] Can't wait to see what you guys are cooking up!
Hell yeah!! Awesome news!