Additions: Reinstate the dual-build (starships and improvements): This is what has made GC2 stand above other other games, being able to build both infrastructure and military at the same time. I'm not suggesting that we get twice the production, just split it amongst shipbuilding and social building, perhaps with a slider to adjust the % spent on each. This also allows for 'good' races to
acceber0917
BUGS:: Fleets/ships moved opposite of selected: I'm noticing that when multiple ships are in the same hex and I select one (yellow outline in the listing) that the OTHER ship is the one to be moved when I click a destination. I am unsure if this is intended ro a bug, but it should certainly be reversed. Unable to colonize planets/build star bases: There have been times when I select a ship and try and construct a st
Prelude: This is an ongoing list of recommendations/necessary changes. I will update it every week (but some weeks may be shorter due to play volume). I am not omitting anything based off of what is said to be 'coming soon' or 'intended' as I have been in far too many alpha/beta/released games that such things never happen. (I won't give any devs "benefit of the doubt" anymore) Experience:I am an avid strategy play