The_Regicide

The_Regicide

Joined Member # 1869182
4 Posts 298 Replies 15,532 Reputation

There's a strange bug that I can't quite describe. Basically, some of your invader forces will sometimes just... not take the city, and that means you lose, even if there are no defenders. Happened to me twice, still have no idea how or why.

16 Replies 53,381 Views

I quoted a part that I specifically responded to. I don't need to disagree to reply (but I do disagree that any starbase is a military installation). And yes, I meant "with such casualties that you can reliably do it without breaking your bank". Otherwise, you can send veritable trains of Tiny Missile ships at a starbase. Eventually it will die.

19 Replies 48,706 Views

If a player wants to keep his starbase against a determined attack in 2242 or 2243, they should EXPEND RESOURCES TO MAKE IT SO, is what I'm saying. Furthermore, if a player wants to keep his starbase against ANY SCOUT SHIP 2244 and afterwards, THEY SHOULD BE ABLE TO.

19 Replies 48,706 Views

I'm trying to fix the Prototype Durantium Driver, as it has an error that makes it cost 12 (!?) Durantium and 1 Thulium, but... I can't find where that's supposed to be fixed? It's been a *long* while since I tried modding stuff in GC3. Do I have the right file? This is in SteamApps\common\Galactic Civilizations III\data\Game\ShipComponentDefs.xml <InternalName&gt

0 Replies 5,982 Views

[quote who="psychoak" reply="4" id="3676275"] Clearly, all is not balanced, but nothing wrong with a static military installation wiping the floor with a small fleet. They were tissue paper, it was embarrassing how easy it was to drop a static object [/quote] 1. Not every starbase is a military installation. The base stats of any starbase guarantee that you will not take it out for the next, oh, 100 turns at least. 2. That

19 Replies 48,706 Views

[quote who="Frogboy" reply="6" id="3676225"] I am pretty sure I've found the last of the little money helpers in here. [/quote] The Terran Resistance AI in my last game, on Normal, turn ~150 or so, suddenly had a massive spike of about 100,000. The end game economy breakdown was dwarfed by the spike.

9 Replies 33,693 Views

Please. I am begging you. Make it possible to actually attack a starbase without a Large ship filled with weapons. Also, please balance the weapon options. Some of the numbers really don't make sense. Also also, fix Kinetic miniaturization, and some other tech cost typos.

19 Replies 48,706 Views