In this case this is a huge advantage.
Pawel25
This is weird, after few battles my ship has 38HP, when attacked again next turn the ship started with full HP?! ending with 110HP. Basically being undestructible. I have researched living ships tech, but i don't think this has something to do with this.
I started new game (as my ass was handed to me the first time [e digicons]x_x[/e] ) and now I'm frantically looking for that artifact to gain advantage early on asap.
[quote who="Taslios" reply="2" id="3677417"] No he's talking about "THE ARTIFACT" mega event. and to claim the Artifact... capture the PLANET that is closest to it. [/quote] Ahhhhhh, that is something new, THX!
What is up with precursor artifact, build star base near it but cant mine it. What gives?
So it is recommended to go to min 64GB of ram and 8 core CPU?
Like the title states, what will be needed to decrease turn time, more RAM or more cores on the CPU? With insane map turns are starting to get slower and slower here.
Oh, ok, got it. THX!
[quote who="FreedomFighterEx" reply="1" id="3675741"] Aid Research is a project. Not an improvement. Xeno Factory require 1 Durantium to upgrade. [/quote] Im building that project which shows 68 turns..... but tile is empty.
1. Aid research icon not showing up on the planet tile.
Will improvements to space battles be included into this expansion or this is something for next one? ( talking here about, unique weapons effects looks for each race, ship movement and overall look of the battles)??
[quote who="tilyas89" reply="56" id="3664050"] I do love AI updates and new features. However, I'm not finding the motivation play many games anymore. Its the damn end game mop up phase that always looms over my head. At a certain point I just start snowballing and would like to see some endgame challenges such as remaining empires banding together against greater threats, be they you or whoever is in first. Stardock's the only ppl I trust with AI but if late game doesn't bec
I'm repeating my self here again for the 5th [e digicons]:D[/e] time, but at some point will there be improvements to space battles? It looks like all remaining issues will be addressed at 2.0 patch. The only thing left is improvement to battles (movement , gfx, etc.)
Can't wait for the new DLC. One question though guys, are you considering improving space battles? (ship movement, weapons effect, each race with different weapon firing etc.)
Curious to find out if any of the other players experience bugs that I do. 1. Sometimes planets disappear during attack just to reaper the next turn. 2. During battle you cant see fighters and weapons firing. 3. Some ideology perks still don't work. 4. THIS the biggest problem: after attacking planet, starbase or fleet it take about 5 to 10min to process that battle. In the mean time you can move around map but that's it. &nbs
In my case, there isn't much I can upgrade. Unless GTX1080 is available little sooner, but don't think it will help much.
In my case it takes up to a minute for a turn to complete. Its just ridiculous that after months of release it's still unplayable. Uninstalled it, maybe I will check it out next year, hopefully it will be worth playing.
And PLEASE make sure all of them work correctly.
So, no one has this problem? Will try to again reinstall the game to see what will happen.
Suddenly my civilization power went down to zero for no reason, it happen after turn 700. Anyone else is having this problem?. It happened to me twice already.
Awesome! Also, Frogboy will the issues with ideology points be fixed? I noticed that now they don't panelize the player like before but they don't affect the AI either (ex. 25% hit points to race in my territory. It doesn't not take away HP from my ships but it doesn't also take them away form AI. Also annoying bug I noticed again is incorrect power calculation. Suddenly my power points dropped to 0. I submitted ticket about those bugs some ti
After waiting to v. 1.6 to reinstall game, I find this there are still annoying bugs. First, some perks still don't work properly!? WTF?. If you still did not noticed perk that supposed to give HP and movement reduction to the enemy doesn't work. And this one is new, can't attack planet because it is defended, but there are no ships in orbit, is there something I'm missing? http://s28.postimg.org/ulje
Disappointing, but not surprising. I get the impression that Stardock doesn't listen to us at all. I mean why would they introduce Mercenaries, when the main game isn't complete? Why wont they concentrate on improving invasions, AI even more, battles, effects, bugs? and then introduce cool expansion packs. This strategy just doesn't make sense to me. Worse thing is I want to play this game so badly but in current state it is just uninstalled, simply w
This is how planetary invasion should go. when fighting with defending fleet you are also fighting with planetary defenses (starbase, shields, missile systems, canons etc.) once the defending fleet is defeated only planetary defences are left. So you can't invade yet. During this battle you destroy most military structures. Invasion can commence if you want to keep civilian structures and work slaves or you simply bombard the planet until all life and str
The only problem I had in design is my ships would suddenly disappear. Other that that no problems.