kapeman

kapeman

Joined Member # 1671729
4 Posts 78 Replies 762 Reputation

You would think that Nerfing would be better than eliminating. Also, some info about how some things have changed over time would be good. Tool tip maybe?

6 Replies 18,465 Views

I have unlocked the tech for the Aid Research Project, but it is not the list of options on any of my planets. What am I missing?

6 Replies 18,465 Views

Thanks. I wasn't looking in that folder. I have most, if not all, of the DLC, including Retribution. The values on those entities are: MoveCost Global Hyperlane

4 Replies 13,343 Views

If I wanted to change the bonus percentage of hyperlane streaming tech, where in the MasterTechDefs.xml file would I make that change? I have done a file search on the term hyper and can't locate it. Thanks!

4 Replies 13,343 Views

I get that, but that tech bonus isn't the same in later games. It is in the one old save game. When I look at the specs for Dimensional Observatory it shows +500.

3 Replies 24,792 Views

The only thing I can figure is that this bonus was changed in the Worlds in Crisis DLC. Now I need to locate an up-to-date modding guide. Edit: tested with Worlds in Crisis DLC deactivated in Steam and Hyperlane Streaming is still only +500%. So maybe it changed with 4.0?

3 Replies 24,792 Views

I started a new game with a new modded faction and late into the game noticed that +500% was all I could get out of the hyperlane techs. Luckily, I had an old save and saw the percentage on the dimensional observatory was, in deed, +900%. Then I created a new game with a base faction (Altarians) and the hyperlane tech still only showed a +500% bonus. Okay, new game, same faction as the old save game (it was another modded faction) and still +500%.

3 Replies 24,792 Views

Just my luck. I started a new game on a very large map and didn't notice until well into it that those techs weren't in the tree for the custom race I downloaded through the Steam Workshop! Thanks for the responses!

4 Replies 24,017 Views

I have played a couple of games recently with two new faction mods. One has the tech to bump hyperlane movement up to 900% and to eliminate the distance penalty for shipyards. I don't have those options with another faction mod. I know that each faction has it's own tech tree, but I am having difficulty locating where the proper tech tree is and seeing the values for each tech in the XML files. This only applies to the hyperlane tech. The reason I'm asking is so I can s

4 Replies 24,017 Views