Tishers4U

Tishers4U

Joined Member # 1557444
6 Posts 9 Replies 142 Reputation

How about making it possible to move a starbase if advanced drives/ weapons are available? Like tractor beams? It can be incredibly slow, incredibly expensive but you can twist things up by moving a resource only 4-5 spaces if you can plant something like a cultural starbase on the doorstep of the enemies homeworld.

7 Replies 7,845 Views

I wish there was some better motivation to overhaul a M3 or M4 ship to an M18 or M22 design. Sure, it may make a "better" ship due to the hit points but the design just looks the same. Give us some cut scenes of the ship being overhauled/upgraded? Make the options for what are available for an overhaul/upgrade different if the ship is hauled back into a shipyard or around a planet with Hyperion technologies? (more choices, cooler designs, faster?). Make some of these big upgra

5 Replies 2,798 Views

Like it or not, the cutscenes and eye candy are what is going to appeal to the unwashed masses. Spending all of your time moving ships around, developing planets and playing politics can be as exciting as doing an Excel spreadsheet for work.

9 Replies 4,939 Views

The game is tilted heavily to diplomacy and influence victories. If you keep your head down, don't piss off the AI's and plod along you can beat it almost every time.

7 Replies 25,581 Views

it is as much a strategy game as a shoot-em-up. I play it from a different direction and have done several games (10-12 hours long) through where I have not fired a shot. In a way it is like chess; you have an overriding strategy for victory and you have individual choices to make on each planet. I usually limit myself to a dozen planets colonized and about half as many starbases. I constantly am balancing the spending vs. technologies/developments of both the bigger goals and the pace of the

44 Replies 112,681 Views

Some of these are things that need to be cleaned up in the beta process; When playing as Altarian, you do not get multiple uses of "biosphere manipulator" for terraforming. It works only once yet the description indicates that it should be able to be used repeatedly. The equivalent feature when playing as human does work repeatedly. If you take over a planet from another species and there are still ships in orbit around the planet (defending) you cannot control

0 Replies 1,271 Views

Some of these are things that need to be cleaned up in the beta process; When playing as Altarian, you do not get multiple uses of "biosphere manipulator" for terraforming. It works only once yet the description indicates that it should be able to be used repeatedly. The equivalent feature when playing as human does work repeatedly. If you take over a planet from another species and there are still ships in orbit around the planet (defending) you cannot control

0 Replies 1,201 Views

There seems to be some rough edges in gameplay when you "conquer" a competing civilization and make a deal to take ownership of their fleets. When the other civilizations are failing or have lost all of their planets I have used the diplomacy window to make an offer on their fleets, shipyards and starbases. (slap some new paint on them things and put them on the used space-ship lot). For ships in space it works out, you just take them over. For ships that may be in orb

1 Replies 3,320 Views

I have a strange play tactic; I build out a starbase but keep feeding constructors from four or five shipyards to that starbase until it fills up and I get the "too many in orbit". Usually by then I have advanced the development as far as I can go with that starbase so I make a fleet of constructors and decide to do a mass-invasion of opposing territory with two or three of these fleets (it ends up being 10-15 constructors). Then in one move I build out a starbase right on the back door of th

2 Replies 9,592 Views

There still are a few "not in alpha" descriptions on starbase techs. Also some of the techs do not have descriptions. One of the research objectives is an ascension gate. yet when you complete this research nothing appears on the planets, ships, starbases or shipyards. It is not a "leads to" type completion, it implies that this is something that you can do, build or work to. Several times I have completed every research object out there and yet t

1 Replies 6,721 Views

Found two more annoyances. When you assign a planet to contribute to a shipyard (on the shipyard control panel) that list does not scroll. I assigned about 10 planets to one shipyard (sort of a neighborhood thing) and you only see the top 2-3 entries. If you decide to change that list later you need to un-assign everything on the shipyard and then to re-enter the list. Also, on the planetary summary page, it should show you that you are allocating those tech resources to a shipyard, and wh

67 Replies 352,129 Views

Oh, I did find a bug, I played a game to see if this would happen. If you accumulate LOTS of money it suddenly jumps negative and you have to save your way out of a negative balance before you can resume research or techs. It was a crazy-high number but it happens. Rather than underflowing the value, force the player to do something with that money before that point is reached. That should be easier to deal with from a programming perspective than to deal with overflow/underflow value

67 Replies 352,129 Views