DrApostle

DrApostle

Joined Member # 1483245
5 Posts 17 Replies 9,310 Reputation

Well, given that memory issues are fixed now, I think SD should bump this to the top of the list. It effects everyone and it involves a central game mechanic. I'm not bent out of shape about it like the thread you linked to, but I do think fixing this should be of a higher rank than an example mod.

23 Replies 16,029 Views

When loading a saved game, each player seems to gain an added turn of movement and "seems" to lose a turn of production. My impression is that this a widespread occurance that many people have accepted. https://forums.galciv2.com/?ForumID=274&AID=111617 I emailed Brad about this, but there has been no response. I would be interested to know: 1. Is Stardock looking into this? 2. Is my experience universal?

23 Replies 16,029 Views

+ Population growth fixed dramatically. This is going to have a significant game play result that we're still having to fix in the AI. Before, on a class 10 planet with a morale of 70 your population would increase at 20% per turn. Now is would change at 3%. The "population growth ability bug" wasn't a bug but rather a problem with having populations in billion

14 Replies 19,005 Views

I ran a test using a custom race with no population bonus. I did not colonize any planets. I started the test after I had already pulled some population onto the first transport, thus beginning with 4.6 billion people. Date.....Morale.....Pop.....#Inc........%Inc 1 Jan.....77%......4.6.....(.093).........2.02 8 Jan.....77%......4.693.....(.093)....1.98 ...(The # incresed remained constant, while % increase fell) 15 Feb...77%.....5.158.....(.093).....1.84 ...

14 Replies 19,005 Views

I never had problems with 1.0X or 1.1b1. With 1.1b2, I have a game that, when I hit "Turn" goes off into never never land and never comes back. The Debug log doesn't look like it has anything meaningful in it. If the devs want., I'll be happy to forward my save game, but that's probably what's required to diagnose this further.</

41 Replies 45,346 Views

#3 If you are experiencing crashes, again, we would like to know about that. Your debug.err info would be very handy for that. What you were doing when it crashed. The only way these things will get found is either A) Users help us find them or B) Stardock's QA finds them. If it's purely up to B, then 1.1 will take much longer to come out. I p

41 Replies 45,346 Views

I concur. I am at a point where the game crashes every time at this particular turn and I do not know why. Looking at the debug file, there are a ton of errors. I would like for there to be some way to forward this info so Stardock could use it, but I don't want to post it here for all the world to see!

41 Replies 45,346 Views

Using the html tech tree found here: Link I came up with some numbers comparing the three weapon technologies. I did this in an attempt to find the quickest way to reach 2 damage with a weapon, but while researching I found that the three techs have extremely different costs in the end: Beam - 43,725 Guns - 65,875 Missle - 77,050 Now,

6 Replies 11,025 Views

We may have tracked it down to the need to research Sensors and Basic Support for most of these ships. Give that a try your next game. Well I did a test on the parts, and it seems that even when you have the specified parts in the Galactopedia, you still might need something like Miniturization or oth

47 Replies 16,759 Views

Hilarious. I should turn off knowing where everyone is... after the game has started, and I know where everyone is. Why didn't I think of that? When my games start, I have no clue where everyone is. I am not sure if my game is setup differently than yours, but I am not able to tell if an alien race i

27 Replies 34,298 Views

Given the technology of the time, it would only make sense that you would be able to pinpoint the locations of other stars. We, um, can do that now in the real world. There is a technology that enables you to see planets - don't research it if you don't want to know where the planets are. Also, if you don't toggle the influence button on the mini-map, then you won't know where the aliens are. So, you really do have at

27 Replies 34,298 Views

UI Changes 1. While in planetary mode, I often use the 'Next' button to go to the next planet. I would like to be able to click somewhere on the planetary screen that would take me directly to the planet on the galaxy map. As it is, I have to click 'Done.' Then bring up the planet list, find the pl

15 Replies 12,604 Views