MutantDwarf

MutantDwarf

Joined Member # 1456129
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[quote who="chuck1es" reply="261" id="3410509"] ...and we're certainly drawing upon bits and pieces from the Master of Orion series as we look to enhance the capabilities of our combat portion in our game. - Toadman[/quote] Is that supposed to be Frogboy? 'cause being called a Toad might be an insult to such an amphibian. Being called a man might be something new and interesting, though; we'll see how he likes it.

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[quote who="charon2112" reply="232" id="3409921"] Quoting MutantDwarf, reply 231 I really don't want something like the GalCiv 2 combat viewer of Civilization-style combat, because it's simply not fun. But it IS Galciv. I find it great fun. There's plenty of other games out there that offer a more tactical battle experience. But this is Galciv, don't screw with it![/quote] It may 'be GalC

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And even more basically it's between non-interactive combat and some kind of way to influence combat outcomes aside from simply constructing units. I [i]really[/i] don't want something like the GalCiv 2 combat viewer of Civilization-style combat, because it's simply not fun. Basically nothing happens. Pretty uncool. I don't want a card-based system because that's stupid, but [i]something[/i] should be done to enhance it in the realm of interactabilit

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I'd [i]really[/i] like it if they include a proper tactical combat system as well as the normal 'auto-resolve' method that's been used in the previous games. Basically, something like a little game of Homeworld or maybe like MoO2's tactical combat (or Fallen Enchantress's, to use a current Stardock game as an example). The ship-to-ship combat has always been one of the major low points of GalCiv to me. Then again, it [i]is[/i] basiaclly how Civil

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