Playing Mankind, one of the biggest issues that game had was "persistent absence." No matter how much allot of us like to play the game; we were usually on for just a fraction of the day. This created a world full of game assets, but virtually devoid of any human presence. Having physical gain and assets in reward for successful play is a definite must, but a large part of MMO experience is constant presence of other players, the interaction
7 Replies
15,278 Views