What about Starbase support in your home space... Ok, perhaps having them be well armed and defended in an opponent's sphere of influence is a little much, but what about while they are in your territory, or do they get starbases support already, assuming a Terror Star is within range of a Starbase's Influence.
Darkrious
I think that races that agree to an alliance must be forced to go to war with any civilization that the other ally declares war on or has war declared upon them. This was sort of the case in Galactic Civilizations I and Alterian Prophecy, but I would like to see this in Twilight of the Arnor. It can be a seperate agreement to just an alliance, or built into a regular alliance, but I would really like to see alliances become more then just "ok, now I have an alliance, but my allies don't do anyth
I think that they should just be already researched. I mean this is supposed to be farther in the future and races have already made contact with each other. I think Universial Translators, Trading, and Alliances are stupid to have to research, since races have had contact with each other fore at least several years now. I could see having perhaps a custom made race to research them (and even then), but certainly not any of the races that came with the game shouldn't have to research it. Now Maj
Ships will occasionally disappear, but still exist in the game. Via they're clickable and can move and attack and stuff, but they do not show up on the screen, however the ship symbol still remains on the tactical map. This happens alot with constructors, Freighters and Colony ships, and other ships that you will use alot of. It's annoying and a pain in the behind to find the ship and move it. Must be some kind of image bug. Beta 2 had this too, but Beta 3 at least for me seems to have this happ
Quote from dystopic: "sweet! can you just destroy uninhabited planets (and not the whole system), or does it have to be a star? i'd find out myself but my old computer probably won't run GC2 for more than half an hour before crashing... building a new one this week." End Quote Yes you sadly have to destroy the whole star system, it would be nice if you could destry just one planet, but I guess that's why they call them Terror Stars, and not Tactical Terror Stars which would be
Also wished that Terror Stars had some kind of defence too, even if it is half of what other starbases would normally get, just so that they do stand a chance against at least a fighter or small to medium battlecruiser or ship, however they should be slightly weaker then normal starbases since it would be just too easy to win by destroying each race's home planets and winning that way. Though they should have some protection for the just in case a little to mid sized ship happens to allude you!
Yeah, I didn't have a problem with them. It turned an empty useless star system into an asteroid field that WAS useable, however I wish that the AI reacted to it's presence if it was built or moved into their sphere of influence just like it did in Galactic Civilizations I and Alternian Prophecy. In otherwords the AI, especially if it was set to normal or better would tell you to move it, or it would charge you for it being there, lower relations, or if the race is set to hostile it would declar
I have this problem too, especially on my Dell Dimension 2400 PC. I can boot up the game, but if I go to start a galaxy and it loads he game it usually crashes within a few minutes of my starting the game. I usually get a graphics card stopped responding error. However on my new laptop computer I just got from my father, the game runs like a charm with no error or bugs at all, besides for some choppy in game movie feedback, but other then that, the game runs great. Although you have to consider
This may sound rather chicken and lame, but I would like to see something like Galactic Civilizations Alterian Prophecy were you can turn on the cheats within the game, so that you don't have to mess with coding and having to add suffixies to the running code of the game a.k.a... "C:\Program Files\Stardock\TotalGaming\GalCiv2\galciv2.exe" cheat
Anyone know how to get the cheat codes to work for Dark Avatar? I know this question may have already been answered somewhere else on here, but I can't find it. I entered the "cheat" after the quotes of the intial program name to find out that it is invalid and doesn't work. If you enter it with the old game, it just plays the Dread Lords version and not the Dark Avatar. So whats the deal?
No prob! Have fun, and good luck!
Things like planet quality bonus, soldiering, economic, defense, weapons ect...? Somebody mentioned on anothr thread that this a is possible. I'm just wandering if somebody could tell me step by step how to do this. I don't mind if it's a huge post! I really want to try this.
How do I go about adjusting that? Sounds like a possible solution.
Yep, that pretty much says it all. Sorry for duplicate posting, but my browser had a server error and told me to retry.
Yep, that pretty much says it all.
Did you look on the front? Also the serial number is on the outer wrap of the Jewel case, so if you threw it away, then you better fish it out! That's why I never take the cd out of the case. I just have it so that it's easier to install the game if should I get a new computer. But, yes the serial number is on the plastic wrap of the case, so as I said before if you threw it away, then you better go get it. <img src="http://images.stardock.com/gc2/T_DL/smiles/Laugh.gif" border=0 ALIGN="absmidd
So, you've colonized your nearby planet, next to your homeworld, and you have got some buildings going (I hope there Factories). Have you built any ships? Especially Colony Ships, so that you'll be able to colonize more planets? To do this go to the "build ship" button and from the choices on the right select colony ship, and press build/contruct. I don't remember the exact name. Then if you want to have it by next turn, which in the beginning it's a good idea, then hit the "purchase" button. I
I'm having trouble with choppy video playback, and frames stopping and going, and so forth. Audio is also playing cut-off to choppy. The first cinamatic when you colonize your first planet is fine, but after then the feedback be comes unstable, and choppy. Any ideas as to what's causing this? I have the latest verison installed, and my system meets recommended requirements. So is there a setting I can change, or an easy fix to at least elimate some of the choppy video playback?
Did you turn Mods on in the UI when you click "menu"? Also what type of game are you playing? If playing a Metaverse game, then most mods won't work. If you want to play with mods then "sandbox mode" is the best way to go. I'm now saying that you don't know this, I'm just trying to narrow down your problem. Btw... When installing mods to your game, are you putting them in the right folder? Some mods want you to put them within the mods folder in certain specific subfolders, and others want you t
Yep, this helps unlock new building tiles not otherwise available even after all terraforming upgrades. The bonus gets better the higher PQ you get. Lets say you find a class 5 planet, if you have the full 20% it would only rise to class 6. But if you capture/colonize a class 15 planet you get a class 18 planet. I found a class 26 planet, and ended up with a class 32 after the 20% addition. So yes it's worth it especially for higher class worlds. It sucks for anything under class 7 though, as no
thanks everybody. I've completed the mod. Now it's just waiting for approval.
It is only a beta verison. I'd wait until the final release of 1.2 before getting to hasty in sending those error reports. Will just make Stardock aware that this is still popping up, and needs some farther work to be resolved by the next beta release or complete verison of 1.2.
http://img20.imageshack.us/img20/1151/flamel9af.jpg This is the link to the picture. I don't have the program to make this into a PNG image to be playable in the game. Can somebody please do it, and post it back on this site. I would be very greatful. Also could you tell me how to use these new PNG images in the game. I have other logos that are PNG images, but aren't showing up as choices for your race logo. P.S this was meant to be a reace logo image. Thanks, D
Happens to me too, but I just hit no, and that's it. It never went into a big deal about it. The ship just wouldn't move to that parsector. The game didn't freeze, but that probably is a quark in the game.
Maybe in the expansion pack it will allow more then one moon, but It's not possible with the current version. Believe me more the one moon, would be neat, but perhaps with the game's current engine, that's not possible.