RonLugge

RonLugge

Joined Last seen Member # 1185464
35 Posts 2,656 Replies 978 Reputation

[quote who="ZlothX" reply="7" id="3448080"] It's a risk for sure. It's a bit like going to the car dealership and taking them up on an offer to knock 10% off the price if you skip the test drive.[/quote] Not sure that comparison works... that offer raises so many alarm bells, I'd probably run (not walk) away from the car in question.

18 Replies 6,403 Views

[quote who="ddp9481" reply="13" id="3448014"] Excitement is building on my end. I agree that a well established dialog between alpha testers and devs is critical. An alpha only forum could serve this purpose. I hope that Stardock helps to foster meaningful discourse between all parties through heavy moderation and directing conversation through prompts.[/quote] Wait wait wait. Wait. You make this sound like work.

158 Replies 612,910 Views

[quote who="Lucky Jack" reply="12" id="3445978"] After reading the replies on this thread, I have to wonder how many people want cakewalks at the hardest difficulty setting.[/quote] There's a difference between wanting a cakewalk (no challenge) and wanting a meaningful challenge (aka more than a speedbump). Speedbumps aren't really a challenge, they're a nuisance. We want something better than that.

64 Replies 109,913 Views

I doubt that the 4X niche is growing at all. It's a niche, it will always be a niche, and if anything it's probably slowly, slowly shrinking. Insofar as it's profitable, it's because market penetration inside that niche will tend to be high. Sure, they may only have 1% of gamers as a whole as eligible purchasers, but unlike FPS's they'll probably get better than 90% of possible buyers to buy.

32 Replies 56,899 Views

Read the actual descriptions, and what the Dregin call a 'republic' or 'democracy' probably aren't what we'd call one. All the governments do is give increasing degrees of freedom to the colony worlds -- they start out totally controlled and run by the homeworld, and then slowly gain rights. It's about removing the inefficiencies of trying to order every little thing on a planet far removed by slowly giving them more and more local -- not necessarily se

28 Replies 104,603 Views

I just gotta ask, was this intended as a troll thread? Everyone else seems to have taken it seriously, but...

8 Replies 16,697 Views

[quote who="sjaminei" reply="1" id="3444909"] What exactly do you think "coming soon" means? Just curious.[/quote] Judging from his grammar, I doubt he even knows. I think English is his second language.

13 Replies 53,264 Views

[quote who="ParagonRenegade" reply="4" id="3443212"] Quoting RonLugge, reply 3 I think I found the file you were looking at... and the sector lines need to be two or three times as clear! Lay off the mead man, it's waaaayyyyy too opaque and thick. Imagine seeing it up close, it'd be taking up a good quarter of a parsec. Wow, this conversation could be really badly misinterpreted really quickly.[/quote] Aren't the sector deliminators

105 Replies 99,590 Views

[quote]- On the planet management screen, I would like if the actual map of the planet was actually "filled" with hexes. I noticed that much of the pacific ocean as well as some of Indonesia and Hawaii and most of the poles were missing on the picture of Earth. As I said, it would be better if the currently unused space was used to display the remainder of the planet.[/quote] ... Why? It's kinda pointless. [quote]-The star textures are really badly distorted at their

105 Replies 99,590 Views

[quote who="Frogboy" reply="11" id="3442973"]Try to reserve judgement on the queue. It plays pretty well in practice. [/quote] I'll reserve judgement, I always do, but... Well, I guess this explains how the economy went from a four-objective set of sliders to a three-state 'circle'...

64 Replies 42,206 Views

Regarding the tech trees: I see a lot of people who assume that there is some kind of 'specialization' mechanic, but there's no statement to that effect -- just a simple comment that researching everything will leave you as a jack of all trades, master of none. And that that status will hurt. This effect could also easily be achieved by simply removing the concept of 'diminishing returns' from the tech tree -- usually embodied as the concept that each l

38 Replies 135,077 Views

[quote who="charon2112" reply="174" id="3410000"] huh? I own all of the DW up to Shadows, and I have no limitations. If you have valid keys contact Matric Games for a new download link.[/quote] Hrm, let me just grab that copy of the license key I stored with the installer... oh, yeah. The installer vanished, ergo so did the license key.

251 Replies 768,459 Views

[quote who="chuck1es" reply="58" id="3410505"] Ack! What happened to the nice, useful squarey sectors?!?[/quote] They were executed for being a horrible idea.

71 Replies 511,388 Views

[quote who="satoru1" reply="172" id="3409802"] Also if you want an example of 'digital distribution done horribly wrong'. Ubisoft sells some games digitally via DigitalRiver (not Uplay). They have a WONDERFUL policy of allowing you unlimited downloads. For 30 DAYS. After that you had to PAY for additional 'download insurance' after 30 days!? WHAT THE HELL[/quote] Yup. That kind of stupidity is why I can't

251 Replies 768,459 Views

[quote who="satoru1" reply="135" id="3408548"]I have to agree I recall vaugely that SoaSE didn't have any DRM, taht was kinda the point. It didn't even have the Impulse GOO thingy. Whatever happened it wasn't because of the game[/quote] Quite correct. The only 'DRM' that was applied was that you had to have Stardock Central / Impulse to *patch* the game. If you didn't want patches... and heck, I think they released at least one or t

251 Replies 768,459 Views

[quote who="Shardnax" reply="119" id="3408061"] Quoting Frogboy, reply 58 in 2008 when games were installing root kits and every game had its own pop up store and DVD in the drive and would crash your computer even when it wasn't running because it had installed drivers and other junk without telling you. I started SoaSE and my computer exploded after I tried to take out the disc, but not before I got dozens of pop ups to the SD store and it's malicious mys

251 Replies 768,459 Views

[quote who="Cikomyr" reply="21" id="3407787"] Yhea, sure. Ignore entirely all my other propositions and just focus on the fact that I propose "carrier" as one of the ship class.[/quote] Given that carriers are central to your proposed design, that's not too unreasonable.

43 Replies 160,328 Views

[quote who="charon2112" reply="10" id="3407566"] OP- Your other thread on this topic was locked. Why did you create another?[/quote] Because, obviously enough, He Is Right. Therefore, any efforts to suppress The Truth is a conspiracy by the Illuminati to keep the masses downtrodden. Basically the same logic any zealot uses. Just applied to a game rather than religion.

47 Replies 186,917 Views

[quote who="Clocknova" reply="47" id="3407468"] Quoting MarvinKosh, reply 45 I'm fairly sure I don't get bent out of shape because a game is being released on another platform. Potentially it means more sales in the long term, which means I get to see more games I like being released, which also go on to be released on other platforms, and so on. I'm not saying the platform ports are easy but they have become more popular over the years. An

151 Replies 728,705 Views

[quote who="Cikomyr" reply="6" id="3406327"] The solution is simple. Just like other games have the "lose your capital = game over" option, just make "sovereign death = game over" optional.[/quote] Optionitis will make game development/balance impossible :P

11 Replies 36,312 Views

[quote]3. It is better to ditch an unworkable feature and try something else than endlessly try and tinker it to save it from oblivion. There were a few features early on in Elemental that were 'sounds like a good idea at the time' but totally unworkable. The prime example I remember was sovereign death = game over. A cool idea but a gameplay killer as who wants to risk a game-over in something you've played 20 hours on, especially when it is hard to retreat from battles and

11 Replies 36,312 Views

Re: carriers Why? Why on earth would you build carriers in space? The concept makes sense for a wet-navy because airplanes maneuver in a different medium than ships . It makes no sense in a space-navy because all your vessels are operating in the same medium, subject to the same physical limitations. Answer: because it's awesome, so find an excuse ! Fine, fine... an excuse... um...

15 Replies 45,179 Views