I'm just going to throw this one out there for the history buffs as we seem to be focusing more on what the battle resolution engine does and doesn't do. I'm not saying that this is what GC3 should do, but my favourite way of meaningfully representing a battle that you couldn't DIRECTLY control was in the venerable Stars! - a game I first played in around 1996 and dusted off to play every now and then up until a couple of years ago. <a href="http://en.wikipedia.o
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