Agracore

Agracore

Joined Member # 1105710
2 Posts 7 Replies 558 Reputation

Not sure if this has been mentioned yet but the planetary hex tiles that have bonuses are showing the incorrect bonus attached to it, if you are keeping the same symbology from GCII. Research Bonus Icon: Shows + # to influence or + # to tourism. Manufacturing Bonus Icon: Shows + # to economy or + # to research. Entertainment Bonus Icon: Shows + # to manufacturing or + # to influence. Influence Bonus Icon: Shows + # to research or + # to tourism. P

4 Replies 3,744 Views

Well I did see that this was addressed in another post. [quote quoting="post"] I don't know if anyone has mentioned this or not but I would love to see a capital ship able to launch and recover fighter ship designs for use in battle. If i put the same number of engines on my fleet ships, I have found that I have to leave the fighters on planets cuz they slow down the entire fleet. [/quote]<a id="ctl00_ctl00__Content__Content__RepeaterReplies_ctl10__LinkUser" class

15 Replies 75,654 Views

I would like to see a way to make the final design products look more organic, flowing curves. I cant recall how many hours i've spent trying to make two mating surfaces look good at their joining point. There were also a lot of designs that I never was happy with and ended up scrapping because I just could not get the look I was going for. That said I like the ability for ship design that was available in GC2:TOA and don't want to see that flexibility vanish. </

16 Replies 34,612 Views

I don't know if anyone has mentioned this or not but I would love to see a capital ship able to launch and recover fighter ship designs for use in battle. If i put the same number of engines on my fleet ships, I have found that I have to leave the fighters on planets cuz they slow down the entire fleet.

15 Replies 75,654 Views

One thing that could be very usefull is something that the Total War series has done. Have the spies able to gain experience and be able to increase the chance that they can carry out their mission. Or conversely have their inexperience negatively impact their effectiveness.

31 Replies 135,325 Views

I like tj's suggestion. One thing that kinda bugs me about combat is the camera view. I almost always leave it in top-down because the other views are kinda erratic. I would like to see a way to designate a ship in fleet and use an over the shoulder view of the battle from that view. Used with a set formation at the beginning of the battle should give a fairly stable and exciting view to watch while the battle unfolds.

13 Replies 34,438 Views

Hey Guys, First time I've posted here. Absolutley thrilled that was able to get the FE package. Was wondering if anyone has suggested giving the player the ability to increase the quality of the planet above and beyond what GC2 gives you with terraforming and econ-stations upgrades. For those players who want a taller than wider civ?

52 Replies 93,153 Views