I too like the idea of limiting small ships to be built on planets so you never are completely dead in the water but save building the larger stuff in space. I did like the two queues as well, being able to build a planetary project and keep building ships made sense to me. I cannot help thinking about the USS Enterprise in dry dock as the "concept" behind space built larger hulls. Also the above mentioned ideas of utilizing a the whole star systems planets to contribute resources to building
Binth
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Do you miss the dual build Queue? What about having the Starports separated from the planets?
in GalCiv Beta Feedback
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I played my first game last night and went back to the autosave today. That works just fine. I wanted to play long enough to try the basics: build a starbase, attack a ship and invade a planet. Everything worked. It was helpful to read the mini manual to see how to unlock ships. I cannot comment much on the interface since anything that does not seem intuitive now will probably be fixed as time goes on although one thing that I noticed right away and is much appreciated is being able
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