What players will probably notice the most, however is how much better the AI is at putting together fair trade offers. This may only merit a single line in the change log but represented the bulk of the engineering time for this update.
- AI is now significantly better at putting together trade offers with the player (ones likely to be acceptable to the player).
- Asteroid likelihood in a system increased from 20% to 25%
- Ion storm spawn likelyhood an a sector increased from 50% to 65%
Retribution:
- Minimum star distanced reduced from 7 parsecs to 5 parsecs
- Approval requirement for content reduced from 45% to 40%
- Civilization capital raw resource production increased from +2 to +3
- As hardware continues to become more powerful we have bumped up the number of objects a map can spawn:
- Small galaxy base object spawn increased from 300 to 400 (this is how many planets, stars, etc. are allowed)
- Medium galaxy base object spawn increased from 500 to 700 (this is how many planets, stars, etc. are allowed)
- Large galaxy base object spawn increased from 750 to 900 (this is how many planets, stars, etc. are allowed)
- Huge galaxy base object spawn increased from 900 to 1000 (this is how many planets, stars, etc. are allowed)
- Gigantic galaxy base object spawn increased from 1000 to 1200 (this is how many planets, stars, etc. are allowed)
- Excessive galaxy base object spawn increased from 1400 to 1500 (this is how many planets, stars, etc. are allowed)
- Insane galaxy base object spawn increased from 1500 to 1600 (this is how many planets, stars, etc. are allowed)
- AI weighting of technologies improved to ensure the AI researches the updated tech tree more effectively
- Ministry of Alien Affairs now gives a +0.25 diplomacy bonus
- Interstellar Tourism prereq changed from requiring Immigration to ministry of alien affairs to make available earlier in the game.
- Supply ship manufacturing cost reduced from 200 to 125
- Early game music tracks updated