Fixed Intuitive influence buildings having really low values.
Fixed Adavanced Capital upgrade morale.
Fixed Galactic Event - Ludicrous Speed text, displaying wrong values.
Fixed Galactic Event - Public Education text, displaying wrong values.
Removed ProtoType Durantium Driver.
Fixed Molecular Fabricator becoming available to build again once upgraded to Industrial Replicator.
Fixed Manufacturing Focus specilization techs been wrong way around.
Fixed Tourism buildings preclusions.
Durantium can now spawn on planets.
Changed random Star names.
Reduced chance of Assassination Event and made it a late game Event.
Increased sensor range by 8 for Capital Upgrade.
Increased sensor range for Advanced Capital by 16.
Reduced Range from Galactic Event - Life Support by 50%.
Increased minimum turns on Life Support and Ludicrous Speed galactic event to make them late-middle to end game Events.
Rebalanced Missile and Beam mass.
Rebalanced Weapon resource costs.
Renamed Devout unique buildings.
Added Weapon Augments to most default blueprints.
Added unused Augment and Support modules to ship blueprints. (AI Feets will be tougher)
Reduced Thruster mass and dodge.
Added small level up bonus's too all Trade Goods.
Added wealth adjacency to Market Center and Shopping Center.
Added new Defender, Slavemaster, Spider, Cleric and Mechanic icons.
Added a Free citizen to Determined, Cybernetic, Angry, Engineers and Sneaky abilities.
Increased Shopping Center bonus to 40%.
Increase Trade Route planet income contibution by 60%.
Rebalanced Xenophobic ability.
Changed Temple of Enlightenment, +5 Research and +10% per level.
Changed Citidel of Revenue, +20 income and +10% per level.
Changed Death Furnaces, removed research adjacency, +10% Production and +1% per level.
Balanced Lost Treasure ship components.
Changed Torian Freighter module's range bonus from a multiplier of 100% to a flat +15.
Numerical diplomacy values.
Increased chance AI will pick mass reducing Hull techs over minus construction Hull techs.
Reduced rush and upgrade costs slightly.
Changed Scavenger tech Mining bonus to 0.2.
Aquatic Farms are now 1 per colony, increased level bonus to +1 per level instead of 0.1.
Tourism unlocked earlier.
Added Tourist Center improvement.
Added a Growth penalty to Bacterial World (Non Synths).
Renamed Unrest to Taxation.
Removed Banking Sector, which is tagged unavailable, from the ImprovementDefs.xml to stop it showing in the Tech Tree.
AI Strategy and Ship Class adjustments, AI should better understand the new blueprints.
AI Now place sensors on starbases.
Fixed Precursor Worlds not providng resources, where aplicable.
Fixed Precursor Prison.
Fixed some broken Precusor Colonization Event texts.
Change Precursor Treasury and Precursor Quarantine to a flat wealth bonus.
7 Precursor Worlds complete with new Colonization Events.
Gives bonuses to the Dreadlords.
Fixed Lost Treasures buildings providing incorrect adjacency bonuses.
Fixed borked values in MapSetupDefs.xml.
Regraded Map sizes. (They are generaly bigger more like pre Crusade)
Increased each Technology Age.
Increased starbase hitpoints to 100.
Increased admin count for Administrators by 1.
New Terraformer promotion for Farmer.
Updated Mechanic Citizen.
16 new Planet Traits.
New Bacterial and Corrosive world icons. (Not great but different)
Changed +% Food Planet Traits and Colonization Events to flat +.
Changed -% Food Planet Traits and Colonization Events to -% PopulationCap.
Fixed some planet Features having wrong colour icons.
21 new Starter Systems.
11 new Star Colours.
21 new UI and Map colours.
Over 50 new Ship colour sets.
3 New abilities: Clones, Nanobots and Assimilators.
1 new Race type, Cybernetic Organisms.
Increased Government colony limits to account for the new map sizes.
Increased Crisis chance by 10%.
Moved colony bonuses from governemnt ships to a new leader. Bonuse split to first 5 colonies.
All government awarded ships are now either combat or armed survey ships.
Fixed broken mercs after removing Durantium Driver.
Mercenaries now have 6 tiers with a maximum of 8 mercenaries per tier.
Upgraded weapon components to better reflect thier tier vs tech/age.
Changed pragmatic trait to give 1 free Engineer and 25% sponser decay.
Reverted Engineered Pragmatic culture trait back to providing free Engineers (2).
Fixed incorrect text for Ideology Traits.
Number of colonies events.
Tech Age events.
Galactic Peace events.
First time in a War event.
Mercenary Generals events.
New Colonization events.
Ministry of Economy.
Diplomacy softcap now ranges from 1-20 (softcaped at 10 before).
Added additonal moods.
Added numerical values instead of the --- and +++ you normal see.
Allows the last 2 terraforming improvements to be placed 4 times. (6 Extra tiles)
UCP_Two Way Treaties
Makes benefiting treaties and alliances two way, also places a limit of 4 per treaty/alliance. Better descriptions and
names for non benefiting alliances.