Out of curiosity, what has really changed in the economic and food systems that has completely reversed the game from ‘complex econ’ to ‘overly simplified’?
Is it because they removed the exploitable mechanics that allowed players to abuse the mechanics and break the game system? Sure, that took some time and effort to come up with but clearly it’s not what the designer intended to allow (ie, planets making 250 research or production etc).
Are there other changes that were made which ‘simplified’ it? The Arable land mechanic does remove the decision as to where to put Food but the decisions before weren’t much deeper…mass up farms and crank the pop on a few planets to insane levels and break the game again.
I’m not sure how else they can restrict things from being abused without putting limits on what can be done. Many people were unhappy with the removal of the ‘wheel’ because they loved to exploit it and they made the same argument….the game is being ‘dumbed down’. I guess I don’t see it that way. I see a loophole that needed to be closed.
So are there other specific areas that have been simplified to ‘appeal to the masses’ that I’m not seeing?