Thanks Everyone. For an idea of my research here is a pic
For carrier tech, i have not even researched carrier focus.
Regarding carrier module it is
If this is intentional design, I would suggest a rework in the future. Allowing users to select which role a fighter/drone plays seems important and should be more directly controlled by the player (maybe as it used to be by specific carrier module, if I understand correctly). Likewise, I would ideally want to see my fighters/drone armed with my choice of weapon/defense. If I am in a two (or more) way war, I dont want to only be able to put together a single strategy for multiple fronts/opponents. One opponent may be specializing in one weapon and defense while another could be doing something different. So letting me specify the role and perhaps making fighters user created? Or selecting the weapon type and defense type a specific carrier uses?
In addition, I wonder whether it makes sense to have fighters/drones not respawn automatically after each fight, but have to be rejuvanated over time. So maybe it models the hitpoints method and automatically heals a set amount or percentage per turn (perhaps 1 fighter per carrier module per turn is rejuvanated). This would allow consecutive fleets to wear down a carrier fleet if done in quick succession. Just a thought, I have not messed with carriers too much and I suspect this forum has a better sense of whether the balance is appropriate.
Hi Gauntlet, thank you for the suggestion. Would I need to start a new game for the edit to the fighter blueprint to take effect? I know there are some changes that only update on new game creation. Thank you!
Taslios, I will also give switching a roles a try and see if that helps in addition to more weapon research. Thanks everyone.