GAL CIV 3 CRUSADE PUTTING AN EXTRA 4X IN YOUR 4X WITH 4X THE FACTORY TYPES EARLY ON.
Honestly what you've wrote has actually valid criticisms of the game.
There is more micromanagement now early across the board. No aspects are more streamed lined at all.
If I'm wrong then planting your factories and planet management is real tedious at the start.
Look at the setting up your production in general.
Base game:
The most common thing is like queue up three factories. Place them on the bonus tiles.
In Crusade:
Find your space elevator place, deep core mining and then your factories.
Work out extra adj bonuses and match it up which most of the time you can't really use the bonuses for production very well now.
Tech and Production:
Always making a ton of stuff I don't want early on and destroying later.
First citizen:
Admin or worker followed by admins. Why are you making click more for a choice I dont have?
First techs:
You going to have to head to xeno labs. The tech path are much clearer now, but shitty factories added?
First Ideology:
You having to pragmatic for the constructors for a shipyard. Why was the starting shipyard removed?
Why does having an opinion, expressing the fact that something is clearly boring make you "that guy".
Just because fanboy circle jerk all day saying everything is great, perfect even.
A mixed game review for crusade at 68% and 75% mostly positive for the base game. Clearly shows room for improvement.
Give me back my shipyard, get rid of the redundant production type and make the citizens MORE interesting you nerds.
I liked not having to choose a trait for a tech tree, the variety was just fun to have.
I'll wait for the you need to try new strats guy, no I'm not playing like a idiot for the sake of forcibly making pointless decisions.
Or a similar stupid remark about how I need to get good from someone that hasn't even beat Civ 5 deity or endless legend on endless.
At least try something like go get a life.