I'm Yas, short for my full user name from the Traveller universe. If you know anything about Traveller, a sci-fi RPG that hails from the late 1970s, and the Droyne, then you know who I am I am a RPG game referee and 4X game modder, I like to tinker with worlds and universes, so hence my choice of name
I spent a considerable amount of time modding GC II TotA, and whole races, new tech trees, new improvements, and tons of tweaking to either fit my tastes and goals, and/or to build on the modding advice of others. An appreciative nod to carielf and Gauntlet for their respective material in the GC II era! Parsing the inner works of that game's html, and borrowing much in ideas and artwork, were highlights of the modding fun I had.
So now to GC III and Crusade: I'm pumped to get started as I have tons of ideas, and I'm pleased we have so many more options in the official game to create our universes! Alas IT technical difficulties preclude me from doing anything concrete right now, however the creation of factions/civilizations based upon the Traveller universe will be forthcoming from me in a month or so (I own plenty of that RPG material to work with). I also have my original factions/civilizations, and I like to borrow from other universes beyond Star Wars, Star Trek, and Star Gate (three of which I enjoy, but are so well known, I leave it to others to indulge themselves )
One question: is it possible to mod in racial biases on top the default diplomacy programming? Is there a way to have it so, for example, no matter whether you play Terrans, or create you own human civ, the Thalans will always give you a hard time compared to how they treat non-humans? Another example: two factions whose backstory describes long standing feuds and animosity such that if they both show up in a game, relations cannot improve beyond a kind of "cold war" standing?