Well, I cheated up over 100 colony ships and played (on a v limited basis) for almost 100 turns. Got repeated versions of ideological events of both the base game AND the ones in the append version of this mod. Near as I can tell, all colonies are showing whatever affect they are supposed to be showing from ideological choices whether it is is from the base game or the mod.
Did notice one strange thing which I will mention in the other thread. On any of the ones that add a planetary tile, that tile is NOT added until either something is built on the planet/a planetary project is chosen. Most odd.
Aside from that. there will be several ideological choices that won't show up on a planetary info screen no matter what is going on. Like the one that adds +1 ideology per turn, or instance. Or the ones that affect military production. Or the ones that only boosted ideology and didn't touch the planet at all.
Regardless, things look to be working using the append mod, outside of the bug that is already being discussed.
Here is an example of what I am talking about:
I see that the event i supplied popped up, and that you took the malevolent choice. You evil, evil man.
Twas for testing purposes only, I assure you.