Does not happen all the time but does most of the time.
Take a fleet, put it on guard, stack another ship on, … guard is canceled
Shipyard> build, auto ejects, put new ship on guard. Build another ship, when it ejects onto the first (which was still on guard; … again guard is now canceled. Happens each time a new ship comes out
WHY BACK (1.1 maybe?) this did not happen, i.e. if you put a fleet or ship on guard, adding a ship did not result in guard being canceled
Paul said this is a bug if happening (which it is)
View Ticket: #DXJ-777-82865 (included a video)