Fixed issue with life support and some weapons augments that weren't using the correct manufacturing cost type.
The types are fixed, but the (range over mass) ratio progression is still flawed. This means that ships of equal tech, but equipped with inferior life support modules are superior in range and firepower. Since the AI always equips the most advanced tech for its ship designs this mean that once beyond 'Environmental Support' the AI ship design will consume (pro-ratio) more and more mass per range leaving less and less mass for the rest (like weapons, armour, etc...).
Example (just using base values):
The rangerclass with (as defined in the ship template) 3 "Deep Space Support" modules will consume 3x9 = 27 (ShipRange) Mass points for a range of 3x15 = 45. However using 5 "Environmental Support" modules instead of 3 "Deep Space Support" modules will consume 5x5 = 25 (ShipRange) Mass points for the same range of 5x9 = 45.
Now a difference of 2 (before all modifiers) does not sound like much, but on a Ranger which has a mass cap of 75 that is 2.67%. And 2.67% strength difference per ship does add up. When you play against 10 Godlike AI (standard races) plus the max number of minors, you should feel you are winning because of superior tactics and strategy not because the AI is crippling itself.
The XML values:
|
Stats |
Deltas |
|
S.R.M.Cost |
S.R.Mass |
S.Range |
Maintenance |
|
BC/mass |
BC/Range |
Range/Mass |
MC/Mass |
MC/Range |
Basic Life Support |
4.00 |
5.00 |
6.00 |
0.00 |
|
0.80 |
0.67 |
1.20 |
0.00 |
0.00 |
Environmental Support |
10.00 |
5.00 |
9.00 |
0.00 |
|
2.00 |
1.11 |
1.80 |
0.00 |
0.00 |
Stellar Support |
24.00 |
7.00 |
12.00 |
0.25 |
|
3.43 |
2.00 |
1.71 |
0.04 |
0.02 |
Deep Space Support |
45.00 |
9.00 |
15.00 |
0.50 |
|
5.00 |
3.00 |
1.67 |
0.06 |
0.03 |
Support Field Generator |
86.00 |
10.00 |
18.00 |
0.75 |
|
8.60 |
4.78 |
1.80 |
0.08 |
0.04 |
Stasis Field Generator |
164.00 |
11.00 |
25.00 |
1.75 |
|
14.91 |
6.56 |
2.27 |
0.16 |
0.07 |
Highlighted in grey the values from the XML, in red the ratio that are responsible for the problem.
Possible solution:
|
Stats |
Deltas |
|
S.R.M.Cost |
S.R.Mass |
S.Range |
Maintenance |
|
BC/mass |
BC/Range |
Range/Mass |
MC/Mass |
MC/Range |
Basic Life Support |
4.00 |
6.00 |
6.00 |
0.00 |
|
0.67 |
0.67 |
1.00 |
0.00 |
0.00 |
Environmental Support |
10.00 |
7.00 |
9.00 |
0.10 |
|
1.43 |
1.11 |
1.29 |
0.01 |
0.01 |
Stellar Support |
24.00 |
8.00 |
12.00 |
0.25 |
|
3.00 |
2.00 |
1.50 |
0.03 |
0.02 |
Deep Space Support |
45.00 |
9.00 |
15.00 |
0.50 |
|
5.00 |
3.00 |
1.67 |
0.06 |
0.03 |
Support Field Generator |
86.00 |
10.00 |
18.00 |
0.75 |
|
8.60 |
4.78 |
1.80 |
0.08 |
0.04 |
Stasis Field Generator |
164.00 |
11.00 |
25.00 |
1.75 |
|
14.91 |
6.56 |
2.27 |
0.16 |
0.07 |
Highlighted in yellow the values that need to be changed (for example with proposed working values) so that the ratios will have a better progression.
@Paul,
Please fix this. This is a known problem since Beta 2. And you have promised multiple times on the forum and in the dev streams (and chat) to fix this. While you have changed certain values for the life support modules the relative ratios are still broken.