1.6.1 Changelog
Hello!
We've addressed numerous bugs both with Mercenaries and the 1.6 patch.
To enable the patch, please do the following:
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Select Galactic Civilization III in your Steam Library list
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Right-click and select Properties
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Select the BETAS tab
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From the dropdown, select opt-in and click Close (if you don't see this option, restart Steam)
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Steam should pull down the changed files; if you ever want to go back, do the same as above but select default
Please note: The opt-in is an early preview of the next update and you might experience bugs or other issues. We encourage players who try the opt-in to report any issues to the support forum or via support ticket so we can address them.
Known Issues
The following will be addressed before the 1.6.1 release:
Gameplay
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The starbase Military ring and its two upgrades now give a flat bonus.
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All other Starbase military modules still give multipliers but at higher values.
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Reduced the Starbase Range boost given by Military ring by 1.
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Starbase culture bases and modules now generate more influence per turn
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Increased the anomaly counts on mid-range settings.
Bugs
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Re-enabled multiplayer play for people with different DLC
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Unforgiving,Eager, and Abundant traits should properly work again
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Fixed issue with the "The Trireme" not being able to construct a starbase
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Fix several issues with the -L -P -D versions of assorted ships not being named correctly.
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Fixing a problem where the detailed match results were not always been saved properly
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Fixed crash where a ship is awarded to a player that just died
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Creating a custom faction after playing the campaign no longer crashes the game.
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Fixed typos and clarified Mercenary ship descriptions.
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Fixed an issue where a few of the Altarian ships were using the wrong thumbnails
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Fixed issue with Mercenary ship the Caravan description that overstated its Fleet Range ability
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Ships can no longer eject onto tiles occupied by Asteroids.
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Torians can now build the Research related starbase modules and run the research planetary project.
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Fixed a problem where some ship data was being needless duplicated. This could cause crashes on large maps with lots of players.
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The Altairans can now build the Champion's Temple.
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The Elerium Defense Shields adjacency bonus now works properly.
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Fixed a late game crash on insane maps with dozens of factions.
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Campaign: Set it up so Blessing I trigger will be disabled if Blessing II is colonized first.
Multiplayer
UI
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Mercenaries that you can afford are now highlighted in the Bazaar.
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Added inverted color swatches for the Arcean and Torians for custom factions
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Desaturated the Torian Continent gradient some, to make Green hexes more visible.
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Fixed rounding issue in the display of Mercenary abilities that caused apparent mismatch between the description and its effects
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Any ship with nebula immunity will not show nebula effects in the tooltip now when in a nebula.
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Fixed font for nebula effects in fleet tooltip.
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The Required Resources will no longer double up/break in the ship designer in Medium UI.
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Increased the available space for the resource number text, in both the main game window and the shipyard window.
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The Cancel Upgrade button would get disabled if you upgrade, then cancelled, then upgraded again. This is now resolved.
- Fixed some issues with the relic icons in the resource bar looking bad on medium UI.