Im new to Gal Civ3 but not genre - First impression and questions

Wow

Hi,

Im new to Galac Civ. I didn't know it existed. Its freaking epic. I've been playing 10hours straight... 

I found the game through a link on the civfanatics website and I've played the civ games for over a decade so someone suggested this over on that forum. I have a lot of questions and I cant seem to find any information on the forum or in the game itself. Civ has civlopedia, is there a galpedia?

Questions

  • A ship has six different stat figures in the bottom left, I assume the top three are combat offence (they look like guns) and bottom 3 are shields?
  • What are the advantages and differences between the three combat offences? I like every detail, please point me in the direction of where to find this.
  • What ships should be in a fleet? I really confused how to set them up correctly.
  • Medium hull - Why would I choose the "capital" ship thats slower but describes it as having more offence capability? It doesnt look like much boost in the 6 stat pictures.
  • Mods - There isnt any through steam except downloading single ships at a time or am i looking in the wrong place?
  • Mods - Theres thousands of ships in steam workshop, but no all in one ship style packages? Im thinking i would love StarFleet modded civ from star trek.
  • Mods - Theres no "gameplay" mods in steam, Are there available elsewhere?
  • How many labs should I build per planet? What are sensible manufacturing and research points per planet? I am falling behind on science constantly.
  • Are there penalties for expanding to quick? I couldn't notice any.
  • How many fleets should I have to be "safe"
  • I think ships have support cost per turn, Is that how you limit ship spam?
  • Planet defences, how many tiles should I give to those big gun improvements? I don't like wasting tiles. Is there another way to defend planets?
  • I am always suffering heavily with everyone hating me and it leads to everyone going to war with me within 100 turns. I need advice on diplomatic game mechanics.
  • Trade - I cant seem to find any benefits to it apart from the odd resource benefit.
Map Editor 
  • Must I always place minor systems down and put "Arb" as a AI start for a minor civ to 100% get placed on it?
  • Even with a player made custom map, does the system auto place minor Civs even if I didn't put minor systems with AI starts in them?
  • Can I create new 'auto placement' star systems for a custom civ?

Opinions

Theres so much great things in this game I could write LOADS. But what I think is outstanding

  • The civilisations - different ship styles, stories, leaders. Just awesome.
  • Create your own civilisation leader, ship style - I love it.
  • Theres a rich story to this game and its immersive - I found precursor worlds in game, didn't think much of it then I started reading about it on websites this morning. Wow.
  • Wide variety of planets and they look stunning.
  • Tech tree's 
  • Galaxy events - Holy hell!
  • Black holes, wormholes .... yes ... awesome.

Negatives

  • Way too many dead planets and the map is too sparse as a result. Planet engineering ability? (Ive turned on abundant planets and stars)
  • No guidance in game, unless I turned that feature off? *confused*
  • Mods - Civ5 gets played constantly because mods keep it alive and fresh and was the case for civ4 too. Theres so much potential on this game.
  • Need more space terrain or ability to add player made ones like binary star systems, more moons around planets (perhaps to give bonuses).
  • No Mac ! Many of my 'gaming' friends play on macbooks.

Im unsure if I've been living under a rock, maybe this game is under marketed but its more likely that my thinking that there would not be a better civilization game let alone a sci fi one.

Kind Regards,

Bobe Brown

9,860 views 5 replies
Reply #1 Top

First here is the wiki: http://galciv3.gamepedia.com/Official_Galactic_Civilizations_III_Wiki
Give me some time to write the rest of the answers...

The weapons and defenses have 3 categorires: Missiles, Beams and Kinetics

Missiels have the longest range, slowest fire rate, highest damage.
Beams have medium range, medium fire rate, medium damage.
Kinetics have lowest range, highest fire rate and lowest damage.
For more detailed stat go into the ship designer ingame, as the stats can also be modified by research and augmention modules on the ships.

Fleets are most relevant for combat, the amount of ships in a fleet is limited by your logistic cap which you can improve with research. Fleets combine the stats of the ships they are made up of, it has the sensor range of the ship with the highest sensor range in the fleet and the lowest movement speed and range of any ship in the fleet. So for best effect make sure the ships have the same speed and range while only one ship needs to have a good sensor range.

There are whole ship styles and races and other mods to download but not in the steam workshop as that doesn't work there yet, look on nexusmods and the modding subforum instead.

The most common tactic is to specalise planet so they can do one thing realy good. Build one or two factories first to speed up the building, as many farms as you can keep happy and the rest research/production/economy depending on what you want to do with the planet. (To improve approval build starbases as they don't take space on the planet).

No, at the moment there are no real penalties for expanding to quick(except maintaince cost) but there will be something like that in an upcoming patch, whenever it might come...

That depends on multiple things like on how many fronts you need to fight and if your fleets are strong enough to beat enemy fleets without losses and how many movement points your fleets have. If you can win without losses and your fleets have high movement point, one per front is enough else build more.

Yes, ships and buildings have a maintaince cost if you get to far into the negatives you enter a forced pay of your debts mode where all your planets change to economic focus until you get into the positive again.

Yes, if you shoot down all enemy transporters with your fleets you don't need them.(no transporters -> no invasions ->no need to waste tiles) To make sure you get them all build some ships that are filled with sensors, so you can see everything inside your empire.

Easy spent research on the diplomacy branch to get diplomacy points and build some buildings that give diplomacy point.

Trade is most usefull to buy techs you don't have and some times in the early game to buy resources so you can build ships with prototype weapons to defend yourself.

I don't have the editior so I can't help with questions about it.

Negatives:
Dead planets have some use with certain galactic events where they turn in better planets and there is more stuff planned for them in the future.

Yeah, that's one thing civ does better that galciv with the ingame advisors and stuff.

Puh, you sure ask a lot of questions in a single post.
If I missed anything important, I'm sure other people or the wiki can help out.

Reply #2 Top

 

Nexus mods look good. I've downloaded more planets, star diversity and races mod. But how will i know if they are likely buggy if they havent been updated to current version, or will that not matter?

 Mods

Are there any mods that allow such structures like

  • Constructing a sphere around a sun to extract energy or make resources
  • Giant space particle accelerator structures to make exotic particles for insane resources
  • Artificial planets
  • Wormhole creators
  • Super weapon black hole creators
  • Dissipate a black hole energy to destroy it by speeding up hawking radiation? Like send a super machine in to start the process
  • Faster healing ships by mixing machines and biotechnology
  • Planet buster super weapons
  • Ability to create a new civilisation - like a test tube baby, but a civilisation on a planet
  • Planets declaring independence and forming a minor or major civ

Fleets

  • Is it best to have a fleet with similar scores on all attack types?
  • If you do specialise fleets, who will win with a fleet of full kinetics vs full beams?  (if they had same hit points)
  • Are there best practices for what attack types to use fleets in standard situations? Maybe more of a tactical question. 

Map

  • What do blackholes do? I cant work it out, they look awesome.

 

 

Reply #3 Top

Don't know much about what is possible for mods, but as for the rest:

 

One attack type is best, because that way you only have to break through one of the targets defences.  

 

Kinetics in my experience, as long as you do something to boost the range and accuracy of your kinetic weapons.

 

The biggest reason you'd want to use a different weapon type is to avoid the best defence type of the opposing fleet.  Other than that kinetic weapons will do the least overkill, so if you're up against fighters they're probably the best, but practically speaking the biggest consideration after opposing defence is maintenance cost.  Beam maint >>> kinetic > missile.

 

Edit: I should also mention that the initial build cost is kinetic > beam > missile, but I don't think it's hugely important.

 

Black holes are space terrain and where antimatter spawns.

Reply #4 Top

If a mod only adds new things and doesn't change or remove existing stuff they should next to never cause problems, with mods the change stuff it's hard to say untill you run into problems.

For the mods no to everything. Sadly nothing as of yet.

Fleets:
That depends on what you're up against. If the enemy has lots of shields, beams wont help you much. To be decent aganist everything yes but that also slows down you research because you need to research more, so that also depends on you situation as a whole.

That depends on the tech level of the weapons, other augments, defense stats and more...
But if you realy had everything identical and only weapons on the ships probably beams because of the longer range and better accuracy.

I don't know if I understand what you want...

Black holes are the only place where you find antimatter, which allows you to build certain modules/buildings.

Reply #5 Top

These games are called 4X games and there are lots of them! Check out eXplorminate.net for a bunch of others and some coverage of GalCiv3 and other Stardock 4X games!