Hay S. Good to see on line again. H N Year!
ü Love the soundtrack - great work.
ü Love the stability seems very improved since I stepped away. HUGE!
ü The added Notifications, sort options and all around improvement of the right options bar.
ü All around support of Stardock and everyone associated with the game.
Galactic Rift.- eh
Precursor Planets/artifacts., Sorry to say I think this still needs work, nice idea but still feels like a I win button to me.
- You left out a big one …AI improvements, planet builds, fleets, …..
Still has long turn times on the largest possible game with max AI.- Toughfy. More power is likely the answer for the foreseeable future.
ü Little to no multiplayer activity (although more of a community issue).
ü Weak diplomacy, AI still will trade the farm. (Although better than it was.). Moving in the right direction but still needs work
ü Number of Habitable planets per system, I know this was reduced do to a time/memory problem, however, it's still by far less than Galactic Civilizations II had, also way to many dead systems. I know this can be modded. – That s what I did
ü It still would be nice to have an option to auto survey in only area of influence or avoid wormholes.
- An auto colonize option. I see your point BUT exploring is one of the 4 X’s
ü An indication in the diplomatic screen to indicate which faction/factions you haven't talked with yet. This can be especially nice with a large galaxy with many factions
- Sliders (or something) to adjust sip blueprint defense selection (vs ‘best defense)
Hoping for a lot in the up coming expansion
AND looking forward to it