For me, this isn't about a wheel / no wheel.
I've been playing this game awhile. I had to take a long study break for my CPA exam on the order of months.
I come back after the hiatus and find out that the way I play the game has been totally altered. I spent a good amount of time learning how to play and optimize my play-style, and all I really wanted to do was fire up my game and play. Instead, I come back to all this talk about adding other massive changes.
I cannot express how vexxing this is. Yeah, I could probably put in the effort to figure out the new stuff, but yannow, Fallout 4 is out. I suddenly feel much more incentivized to learn a new system than relearn an old one. If this were a beta or an alpha, I might have a higher tolerance, but large scale alterations of core systems after launch is grating. I already feel as if the industry in general is treating me as a beta tester, and this type of thing doesn't help in the slightest.
Now that's out of my system...
Brad was saying some things that don't jive for me at all.
Firstly, I can't really equate wealth generation with taxes in my head, particularly when you're doing so with the likes of planetary improvements like stock markets and banking systems. If you have your wealth production at 30%, and you increase it to 60%, the increase of wealth doesn't happen because you're suddenly taxing people at 60% vs your previous 30%. Your increase in wealth comes because you're putting that extra 30% of economic production into investments, and generating wealth off the ROI, and then taxing that interest at a flat rate. (GC2 gave you the ability to change that rate.) So if I move my production to 100%, I'm not taxing the people at 100%. I am investing all of my resources into the financial system or commerce and my tax revenue increases because of the increased economic output.
The 'wealth production = taxes' model further falls apart when you consider that if you set your wealth production at 100%, you would effectively have citizens sitting around all day just being taxed. Where does the money to tax come from? This breaks my suspension of disbelief, because if it were the case, I'd stick all those poor bastards in labs or factories, and just take all of their wages, taking an effective 100% tax rate with 100% manufacturing bonus. Obviously the game doesn't allow this.
TLDR: It seems very much to me that he's conflating wealth generation with tax rates.
Secondly, I have problems with the assumptions that form the basis of the coercion system.
So, I live in Austin, Texas. We're a tech town. If Austin were a planet, we might look something like 50% Tech, 30% manufacturing, 20% wealth production.
No one's forcing the workers here into tech. The abundance of tech jobs exist because the powers that be have made substantial investment into infrastructure that supports tech. In much the same way, no one was forcing people to work in car factories in Detroit. Detroit was a manufacturing town because investments had been made in infrastructure, and manufacturing jobs were available.
As such, it seems alien to me to naturally assume that when you mess with your sliders, you're 'forcing' people into jobs. We don't have people here getting irate because they want to be financial analysts but are being forced to work in a lab. In other words, it's encourage the sort of economic activity you want using a carrot, not a whip.
In fact, it gets a little weirder when you consider that all the governments in GalCiv are effectively either socialist nature. You, the leader of the empire, are deciding what infrastructure goes where and what resources are being allocated to what purpose. By adding the coercion element to the game, you're effectively punishing the leader for doing anything. If you were to follow this logic through, you might as well put in an option that takes away the player's ability to decide which planetary improvements get laid down, because that sort of thing would be decided by the free market absent government intervention.
I'm not sure that sounds like the type of game that I want to play.