It's clearly not a criticism of the effort, it is a criticism of the result. Of what you have here, none of us will experience or notice all of it, and many of us won't experience or notice much of it. Yet we all have to deal with the frustration of starbase and constructor management, and somehow it appears to be a pretty low priority given nothing has been done about it yet. How does generating 3D-print designs get done at least 2 patches before starbase micro improvements? Only one of those things has something to do with "is it fun?"
I work half as hard as you guys, and my results are good enough, whereas you guys are held to a standard of near perfection. It sucks, but it's true. Your job is hard, yet I hope you enjoy doing it because we reap the benefits of that joy. Do you have enough developers to meet gameplay requests AND work on DLC? From where I sit, Paul and his team are overloaded and cannot adequately devote time to both.
When I post I'm only speaking for myself. As you may already know (And others here know) I only work because I enjoy the community. I don't even get paid anymore and haven't in some years. So I tend to go where I think I'm wanted/needed.
I have a lot of criticisms of GalCiv III too. But what really irritates me is the lack of awareness by some in our community that their desires are not remotely universal.
Re micro management.
Most people play on small galaxies. We're not talking about finished games, we're talking that >50% of people who start a game of GalCiv play at small or smaller. The constructor spam stuff isn't an issue on maps below large.
Re AI and galaxy sizes
The issues you mention in your review on Steam are ones I mostly agree with in principle but disagree with in practice. That is, the issues you bring up don't affect most people or matter. I have some familiarity with the planetary AI and it is more sophisticated than you seem to think. But it does the job decently. And for those who are better than it? They can raise the difficulty level. I know 1.4 is supposed to get a big overhaul on the planetary AI part of the game (the governors need better AI for instance). But most people won't care.
The bottom line is that we have to focus on the things that most people want. Sorting ships, governors, mega events, AI improvements, supporting German, Russian, French, etc. These affect a lot more people than those who have 180 star bases on a gigantic galaxy.
Re The 3D printing feature...
was in during beta but just hadn't passed QA until recently, required almost no work to get that on.
Re DLC
DLC requires zero engineering time. It's content. The Snathi is all art, scripts. Same for the mega events. It allows us to keep artists and scripture busy while other games or expansions go into production.
Re Starbase changes
What's going to happen for star bases is that you will select them, choose what you want on them and its sponsor (A shipyard) will build and send a module ship to it (not a constructor). But that will require considerable engineering time (basically 2 engineering months -- UI, AI, a
new type of game object for uncontrolled ships, etc.).
Re Criticism
I don't mind criticism. I didn't mind your steam review. I mind someone poo-pooing a giant change log full of really good stuff (including some free new content like new music tracks). It certainly doesn't motivate me to want to work on the project and I don't have to.
My only motivation to work is you guys for good or bad.