Any Way to Make Tech Tree More Interesting?

The problem with the current tech tree is that each new tech in a branch is just a small improvement on the previous one.  As a result the tech tree is pretty boring and generic.  Anyone else have this problem? 

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Reply #1 Top

For me, the main negative point is the linear progression of all the tech lines.  If you want more manufacturing, there is a single line of techs that will give you better factories, and no other line of techs will help you.  The same goes for research, wealth, tourism, etc.  Thus, pursuing a given goal requires no strategic choice or evaluation of trade-offs - there is only one option (ideally, the tech specializations would give at least some choice, but as is discussed elsewhere, there is generally one clearly superior option).

I actually made a proposal regarding a more interesting tech tree back in December 2013 - you can still find it here.

Reply #2 Top

Quoting Tohron, reply 1

For me, the main negative point is the linear progression of all the tech lines.  If you want more manufacturing, there is a single line of techs that will give you better factories, and no other line of techs will help you.  The same goes for research, wealth, tourism, etc.  Thus, pursuing a given goal requires no strategic choice or evaluation of trade-offs - there is only one option (ideally, the tech specializations would give at least some choice, but as is discussed elsewhere, there is generally one clearly superior option).

I actually made a proposal regarding a more interesting tech tree back in December 2013 - you can still find it here.
End of Tohron's quote

Yah.  Exactly. I was thinking of the Civ IV method.