Hey, So after finishing a couple of maps I have some suggestions. I played once as Terran and once as a custom race based on terran with the basic tech tree.
General gameplay ideas:
1. Add a research queue.
2. In a colony, construct more than one building per turn if there is enough manufacturing.
3. In a shipyard, construct more than one ship per turn if there is enough manufacturing.
4. When requesting a constructor by clicking the button in a starbase, send an idle one if available.
5. Make an option to "pass" the construction in a starbase to the next turn. Right now you can only postpone it indefinitely.
6. Setting a Rally point by right clicking anywhere (colony/starbase/empty tile), (this would only work when selecting an anchored shipyard).
7. Option to make a user design the default ship of a certain type. This will have 2 effects:
7a. When an anomaly gives you a ship it's of the user design one instead of the default game generated one. Example: An anomaly gives the player a colony ship, the ship design is the user chosen default.
7.b The "Request Constructor" button in starbases will add a user designed constructor to the shipyard queue instead of the default one.
Shipyard UI ideas:
1. Filters: It would be great to filter the list of ships according to size (hull type) and type (Escort/Capital/Assault) instead on having only Core/Enhanced/User categories. More categories are welcome. It should be possible to pick more than one filter at a time. So to find a user made transport you could filter the list by user made+size filters and see only those designs.
2. I think there should be a separation between designs made in the current map and general designs made before. (maybe a check-box to include all designs or just current map designs under the user filter).
3. Note the current rally point in the shipyard screen. Right now you can't check what is the rally point.
Designer UI ideas:
1. Filters again (like shipyard).
2. Button to undo last change, or better, undo changes one at a time according to order made (last first).
3. Button to remove all modules of a certain kind (i.e. remove all Life support modules or all engines).
4. In the designer the weight limit is shown only after switching to "Equip" tab. Should be visible when selecting a hull in the "Design" tab.