I have a pretty nice Dell with 8 gig of RAM. I bought it in February for this game in particular, lmao. The wife actually understood. Anyway, I've had no issues, but I haven't cleared 160 turns on any Insane map yet. No issues, just wanted a different game.
Question: Should I expect problems with an Insane map down the road? I play 25-41 factions, max planets at 300 with different combinations. Any ideas?
Yeah, expect pretty ugly performance after several hours of play. I'd recommend to save & exit and restart & load the game after every 2-3 hours of play or so.
Otherwise the game engine will start thrashing your main memory up until the point where it consumes more than 8 GB of RAM, starting to use the Virtual Memory on your Hard Disk too, after which point your computer will start to lag like hell and the game becoming totally unplayable and unstable because it seems like some of the game mechanics/UI stuff is working fine only on low latency timings and with the extremely high latency Virtual Memory UI bugs, getting stuck and/or crashes become much, much more common.
Nah, that shouldn't be a problem - with the current maximum planet settings (around 600) 8 gig should be fine for everything, more or less. But it'd be nice to have a 16gb check that allowed us to generate 2000+ habitable galaxies.
As I wrote above this is only partly true. I had 8 GB up until a week ago. This becomes a huge problem already on Gigantic maps with only the default factions being active. There seems to be something like a creepy-crawly memory leak because the game starts thrashing RAM after about 2-3 hours like crazy, using typically 3-4 GB (and more) more than it actually needs.
I figured that out after I put an additional 4 GB into my machine for a total of 12 GB now. While at first the game ran much more smoothely, but I always kept an eye on the task manager in the background and noticed that eventually at some point the game will increase RAM usage about 1-2% every 10-15 minutes. Once my system reaches 90% of RAM usage I basically restart the game and then it's back to usually only 6 GB.
I have seen other people reporting/having this issue too so I guess the memory management of the game seems to have a bug somewhere.