I recently started a game on the most difficult setting and within the first few turns I went to trade the AI which had 25k credits and over a dozen techs including weapons etc. What does the AI get as advantage on the hardest difficulty settings?
Look in the file GalCiv3AIDefs.xml, there you can see what bonuses it gets.
Could you answer the question please? If you know how to read an xml file it would be preferable to telling people who have zero clue about xml to try to parse it themselves, like me.
I'm not that much of an expert myself.
All values except for the 'Fog of War' and the 'Revealed map on game start' can be found in the XML. The FOW and RM are observed behaviour.The research cost divisor seems to influence the tech creep rate, it is not a cost divider.
I wonder how many years until AI can be more difficult, by playing better and not needing bonuses
Awesome. Someone make a mod where I can manipulate those values easily? I would love to leave the AI as is, but not allow it to have FOW removed.
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