1) Thanks to some headbanging, relearning, trial and error, and the timely assistance of Horemvore, I have successfully rebuilt a single shipset... not using the fleetbuilder mind you. So the work of rebuilding GRM now begins in earnest.
2) GRM ship designs will be re-saved, up/down animations are being removed on ships of Medium size and up... due to popular demand, and frankly, my own distaste for the "jitters" effect it produces. So for those of you who've said "this taxes my system too much" well, you are finally getting a little relief!
3) Its not going to be a quick fix though, so I'm focusing on 6 Races, fully customizing them, and then I'll move forward from there.
4) Next release will not have advanced abilities... but if I can find a way, I'll increase the race picks to 3 or 4 which would really help with identity.
Sooo in other news what do I think of Crusade? Well I haven't been able to play a game yet (the modding comes first) but I here are a few things:
A) The new designs/command ships/etc. are a fun addition and add some more variety to shipsets. I like.
The fleetbuilder is incomplete and by my standards, not workable yet. As such I'll not be uploading shipsets to Steam. This is sad. But oh well.
C) The new civ builder is wonderful, and they added the much need citizen customization, so I'm confident that I can use it to build out unique dialogue and leaders and that this will really enhance the user experience. Really nice addition.
D) The out of game ship designer is great... except... the portrait icons that are generated for ship designs have a default white border... sometimes that is nice, but if you already have a set with blue borders... well you can't pick your border color, so if you want to maintain consistency, its back to loading a game and using the Unlock ability and designing away (which OMG is slower than ever).
E) I personally disapprove of the new "early game" having to build your first shipyard is simply nonsense when you also have a starting ship (IMO). I don't like it. I do like admins, and I don't mind leaders... but...
F) The leaders are a better thought out system than the Morality/ideology tracks... however, they both suffer from a sort of instantaneous gratification factor... its simply not sensible or satisfying to me that we now have so many "rabbit out of a hat" or deus ex machina solutions to our problem. "That fleet got you down? Just create a Martyr and take it out!" Don't get me wrong, you are spending something and making a choice... but I just don't care for it.
I look forward to taking a stab at ideology again one day... making it more of a playstyle choice than what it is now. Who knows.
At any rate, Crusade adds a ton of content, and while I'm a little disappointed with how rough around the edges the fleetbuilder is (it lacks so many blueprints I don't bother using it), I'm quite happy to see GC3 get such an interesting facelift and I'm sure I'll enjoy playing the heck out of it... ya know... after I put in like 30 hours repairing/rebuilding GRM lol.