A very credible v1.0, and I'm sure that Stardock's notoriously good post-release performance will further enhance the game.
Right now, however, this feels like a game with potentially epic scope that is constrained by it's own mechanics to only be functional in smaller galaxies.
The Good...
Insane is, well, insane - love the potential there
Starbases / constructors - lots of kudos here. Significantly reduced the micro-management associated with this vitally important aspect of the game.
Truly 64-bit and multi-threaded - at last something other than Adobe Lightroom actually uses all 4 cores properly.
The Meh!...
Trade resources taking up a tile - at least they can be destroyed, I suppose.
No global option for disabling building auto-upgrade - unless I am missing something obvious (always a possibility)
Woeful lack of keyboard shortcuts for UI functions - seriously, no "G" for govern planet, or arrow keys to cycle between colonies, for example? Almost every UI function should have a keyboard option. Guess I'll be digging out Auto Hotkey again.
Auto ship design spam - any way to disable / obsolete them all permanently without breaking ideology free ship grants or anomaly finds?
The Fugly...
The production "wheel" and micro-management hell...
No "snap-to" function, or one click for 100% Manu, research, economy (again, I could be missing something)
With everything split 3 ways, planet specialisation is absolutely required. Therefore the global wheel is next to useless and the whole thing is micro-hell. A simple option on the main colony screen for specialisation M/R/E would surely be a vast improvement.
No direct building of tier 2 or later buildings - again micro-hell and woefully inefficient. At least make them worth upgrading to.
Example - 3 tier 1 factories in adjacent tiles... cost 90 to build, provide +105% man, combined maintenace 0.9bc
Upgrade to tier 2... cost 135, provide an additional +15% man (yes, only +5% per building), maintenace up to 1.5bc
So where is that global option for disabling auto-upgrades again please
No production carry-over for planetry improvements? Seems to exist for ships, but not for planetry tiles. Micro-hell again.
Last but not least, Large Empire Penalty - yes, discussed lots elsewhere so no need to add anything more here other than... IT SUCKS!
I'll finish on a positive note, as the above does read mostly negative and that is not what I want to convey. I fully expect Stardock to refine this game into something special, and it already has that just one more turn feeling for me.
So... around 30 hours of play with no CTDs so far. That is pretty good for a v1.0 in this day and age.