Quoting TheBirthdayParty,
Maybe since morale before a last few patches affected a lot more than influence and growth, that that idea of it being so important lingers too much in the dev's minds?
Unless a post-1.0 patch came out that I'm not aware of, approval still modifies all three output types. It just does it through base production, which means that the effect is hidden from the player if they're not paying attention, since base production isn't listed anywhere and none of the modifiers to it get listed in any of the tool tips anywhere in the planet and govern planet screens.
Evidence:
Listing: Population, Approval, Approval Modifier to Resistance, Actual Base Production, Expected Base Production, % Difference between Expected and Actual Base Production
- 10, 48%, -1%, 19.8, 20.0, -1.1%
- 10, 46%, -2%, 19.7, 20.0, -1.6%
- 7.3, 63%, +3.2%, 18.5, 18.0, +2.5%
- 7.3, 60%, +2.5%, 18.5, 18.0, +2.5%
- 4.5, 97%, +22.5%, 19.2, 15.7, +22%
- 1.9, 100%, +25%, 16.3, 13.1, +24%
- 2.9, 91%, +17.8%, 10.8, 9.21, +17.2%
- 3.1, 84%, +14.2%, 10.7, 9.42, +13.6%
- 3.5, 73%, +7.2%, 10.5, 9.81, +7.1%
- 3, 80%, +11.6%, 10.4, 9.32, +11.6%
- 3.5, 68%, +4.4%, 10.3, 9.81, +5%
- 4.1, 59%, +2.2%, 10.5, 10.37, +1.3%
The first 6 entries are for the homeworld, the others are for colonies. I think there's enough evidence to conclude that approval modifies base production in the same manner, or at least in a similar manner, to how it modifies a planet's resistance. This is supported in the GalCiv3GlobalDefs.XML file, which defines a set of points for an Approval to Production curve, with the curve points being a set of multipliers which range from -25% at 0% approval to +25% at 100% approval; this curve is identical to the curves defined for Approval to Growth, Approval to Resistance, and Approval to Culture.
Those numbers come from a game created in game version 1.0.
Quoting TheBirthdayParty,
I finding it disappointing that a lot of planets have little room for anything besides a few manufacturing buildings due to requiring 4 buildings, usually, for morale and then one or two for farms.
I'd tend to suggest avoiding farms for the most part, myself. They're frequently not as good at increasing a planet's output as the ~two factories/labs/markets you could get instead of 1 farm (including the approval structure you probably need to build with it).