While I'm at it, I'll see if there's any possibility to display recourse overflow and maybe cap it, so that excess beyond what's spendable next turn automatically goes to research/credits.
I don't really have a problem with the fact that I can't produce more than one ship or improvement a turn, but the micromanagement of going through all my planets every turn to adjust the sliders is just boring.
I have played this game a week and I don't think I'll play much more.
If the excess could be redirected to science or money it would be a GODSEND.
I mean when you go from producing basic factory to xeno factory you got to change the slider, and again to go to mega factory.With around 30 planets the last game I played, it became a nightmare quite fast. I just stopped playing.
The game is very interesting, and I may play it again without microing at all, but it bugs me to be inefficient.The slider for the shipyard and for science/production/money is a very good mechanic, I like it quite a bit. But having to potentially change it every turn for every planet... For a game that has hundreds of turns with dozens of planet...
Or I can continue to play the game without touching that, I simply put it to 100% manufacturing until the planet has finished manufacturing and lose dozens of science/money every turn. Even just saying it makes me cringe, so I guess I'll just stop playing.
The fact that to be efficient you need to change these sliders every turn makes me think there is something wrong with the game. It must be known that there is too much micro for this, but the game got out even so. I'm really disappointed, especially from stardock, 4X are the best games for me and I didn't think I would only get one week of play from this game. I played months of sins of a solar empire for exemple.
So probably I wont play it anymore until there is some changes or some mods that permit us to manage this overflow a bit better than "oh it's not there anymore".