Just got the latest patch and started a soak, the AI on normal still knows where relics and resources are, they send constructors straight for them without exploring. I left the fow alone just soak and hit next turn. Is that intended?
Working as designed for now.
So, here's the underlying trade off: If we let every player (potentially 128 players) manage their own unique fog of wars that are exactly the same as a human's then either we have to make the minimum HW requirements be 8 gigs or we have to make the maps smaller.
Instead, we are able to ping objects (like planets) as to whether they have come into sensor range of an AI player and tag them. Similiarly, your ship is "known" if it comes into sensor range and occsioinally a job is run to check to see if it is still "known". (humans actually have a tremendous advantage here because we can make an intelligent guess where a ship is even if it's gone out of FOW, the AI may not know this).
While this can be done for other things (like ressource) but it won't be done in the near term until we come up with a new algorithm for exploring with scouts.
Thus, the sausage factory that is game development, my friends! 