Ok, so I haven't been playing this game since a few hours in Beta 1. At that time I had issues with the ship designer and since everything was up in the air I didn't worry too much about it.
Now we are coming up on release and I find I can't make ships nearly as well as I could in GC2. My ships follow a sci-fi pattern. (Star Carrier series) This requires that the ships are long with a shield cap at one end and a rotating section behind it. (See my Avatar for a GC2 version.) The rotating section is complicated and makes use of symmetry as well as offsets and part scaling. The whole assembly is based off a rotating axis part.
In GC2 when you animate the axis part the whole assembly rotates the same way and you have a nice rotating section. In GC3 the mirrored parts rotate the opposite way and you have an ugly mess.
There doesn't seem to be a way to fix this. I tried grouping the parts. Nope. I tried Googling the issue. Found people had issues rotating the view and someone who had a simple section where he just did the opposite sides separately instead of using symmetry. Since my rotating sections are too complicated to do manual symmetry this isn't a solution.
Maybe my Google-foo isn't good enough but I was not able to find the solution.
So how does one go about making a complicated rotating section that all does the same way? And if you can't then Stardock why the heck not?