You shouldn't have to keep the screen stationary to prevent crashes though... With that being said that seems long for 15 races on a large map between turns...
I agree that this probably should be submitted as a bug report. That way the game will be more stable.
The AI itself seems to be doing very well with diplomo and defending itself so far.
When it comes to Ai the better the better
Two out of three in the "Specializations" would work for me; but what I would suggest is making that set of selections researchable up to three times. Thus, if you truly want to specialize in one out of the three you have truly done so. If you want to specialize in one more than another, then that's an option as well; and if you choose not to truly specialize in any of them you do have all three (but at a third each of what could've been).
Sorry but replay ability is one of the things I liked about Fantasy star. I could only marry one woman, so when I was done I went, and married the other woman. In Fantasy star four I enjoyed beating the profound darkness with all eight people that I could only choose one not just with the best.
this suggestion. It gives added breadth and depth to the specialization techs. But I'm guessing it won't be added in the baseline game, just in the most popular mods. And then by the first expansion the feature will have become so popular that the devs will add it then.
Hope not, I'm hoping specialization is hear to stay, and gets better with each patch, and expansion.
But am at least happier with the specialization being a choice rather than meaningless. I was actually a bit disappointed the first time I completed a specialization tech and realized I still could "specialize" the heck out of that technology. I would hope that you won't be able to trade specialization techs then? Hopefully at all? I feel like that makes tech specializations slightly more meaningful. With the status quo, you'd have to be more careful about trading techs, as you don't want to accidentally trade for a specialization you later realize wasn't the one you truly wanted.
This statement is somewhat confusing, are you pro specialization, or are you against it.
can there be a minimum time before first up meeting? say 100 turns this way even if you havent met X% of all races yet you can actually start to get some of the up going?
i personally tend to play a bit of a turtle game on tight clusters so i colonize my cluster and then focus on colonizing the next if its occupied then i focus on sending invasion.
doing this however i tend to see few races other then the ones im eradicating
Well the game won't meet unless at least one player have met at least half of the players, so I can only guess you like smaller maps. Another solution is to add more players in a mod,
Erghhh! Terrible! limited tech?
still like the idea.
quote who="alphaprior" reply="57" id="3540491"]
Having options to research this and the other not? I really hate this,
[/quote] Great idea!
quote who="alphaprior" reply="57" id="3540491"]
first tech ages then this.. def a mod in order..
Some one has already made the mod. I wont be playing it though; unless, they do something with it. By itself I would rather tech specialization.
Alpha, while i agree with you I don't mind the limited specialization so much. It forces a choice and it could be painful one.
To be honest painful choices aren't bad; even though that may mean I'm resetting the game later, so I can make the other choice. I understand that your response says you don't mind specialization.
Quoting Casorian Emperor,
There is certainly no right answer here. Being mutually exclusive means that there are effectively less techs to research, and less options to the player (since picking 1 pulls 2 other potential techs out of his list for next time).
This gives me a sense that I have to choose good, or a sense of loss is a good way to describe it. Sense when is this a bad thing. I guess different people want different things from games. I now someone who wants games to be like movies. I know another who doesn't want a challenging game. I
do enjoy resetting the game to try a different option.
On the other hand it provides 3 big benefits:
1. It makes the selection of which branch you are taking much more important. We like decisions that players stress over, you want A and you want B, which will you pick?
When the stress is good I think it is better. This is good stress.
When I read about the game, I decided to buy it because you can choose whatever you like to choose. I'm not buying a game so I can stress over things. I can't make mods (well, I probably can but I simply do not have time time, really not), so I'm looking for a mod before I play with this stupid lock-out system, or I'm looking for a refund.
Well your mod is made. I wont be playing it unless it actually brings something to the game.
The system is also very hypocritical. You can choose a government tortures people into submission but at the same time is a beacon of light and justice, by the clever use of the ideology system, but you're not allowed to develop more powerful production centres that are also cheaper to maintain? That's a complete joke.
Further refining this is probably not a bad idea.
2. It improves replayability. You may play the Terran every time, but different specialization picks can dramatically impact the way that game goes, and your abilities.
No, it adds nothing but annoyance about the same choice a second time you play it.
I have to disagree at least when you learn the game you will want to try all the techs by resetting the game. Besides after awhile you want to go different paths after you pick your favorite faction.
3. It allows us to make the picks bigger. We can do things like provide government type specializations that provide varied and powerful bonuses with the understanding that the player can only have one. Design your own government by the tech specializations you pick as you go up that tree, and design a new one next time.
With a large tech tree, the picks are already pretty big. No matter how much research you do, your civilization is going to slowly advance on all fields or become an expert in one and lack severely in the others. That's more than enough.[quote who="Plasma_Wolf_4X" reply="63" id="3540848"]
Yes, but after awhile you end up bealineing for certain techs. Leaving a unbalanced tech tree. This way you will have to learn, and use more paths to victory.
SO MAKE IT AN OPTION. My personal favourite would be to increase the research cost of specialization upgrades. If you go for beam weapons with less mass, then the more powerful beam weapon development will take twice as long. Do that too, and the cheaper beam weapons will be take 4 times as long to research. If it's easy to have a system where specializations are all available and a system where they're exclusive, it should be very easy to make a system where you can choose between the two, or have a third option.
not against the option idea. Only the developers will have to choose where the number of options we should have, or what the options will be.
On that trading tech idea: it's again reducing the options the player has. Want two things? Sucks to be you, you can only have one, and you're going to have to hope some other civilization has it so you can trade. Are you a player with a more isolated ideal? Too bad we're not allowing you to do that.
I think that is the point you should have to feal the pressure of not being to go all directions in science. We do in the real world.